Name: Setne Inhetep
World: Aerth aka "Dangerous Journeys"
Spells: Reverse Magik
Setne Inhetep is the High Magister to the Pharaoh of Aegypt. He is also a priest of Thoth, and is known for his analytical nature. He has extended his life well past a century, but still has the strength and the vitality of young man. In the lands of Aegypt he is well respected as one of the most skilled practitioners of Heku-based magic. He comes from a long line of practitioners as well, who has left a legacy of magical items at his disposal.
Not only is Setne well versed in all things magical, he is also an avid learning and shares a deep interest with learning about the people and cultures of the rest of the world. He is extremely proper and may seem logically cold, yet behind this he has a sincere and warm heart which has followed the tenets of Maat.
During the course of one of his adventures in in the lands Aeurope, he encountered a strange plot that involved the powerful witch known as Louhi (These events occur after Iggwiliv fought Graazt). Since then they have been at odds, since she is far more powerful than previously thought and seeks to gain the 99 artifacts from around the world.
Tuesday, September 7, 2010
Monday, September 6, 2010
Castlemourn
Ed Greenwood, creator of the Forgotten Realms, teamed up with Margaret Weis Productions to bring about the Castlemourn Campaign Setting. A low magical fantasy setting featuring two new races. The Golaunt who are a mixed race of goblins, orcs, and humans. A cursed race known as the Thaele who are human in appearance, but very unsettling. As far as must know the world of Umbrara has a continent known as Mourna. The two moons Thelseene and Amaunt orbit around the planet, and in the starry sky there are 14 familiar constellations.
The worlds pastis mostly memory and the seven gods are silent on the matter. From what has been uncovered is that in the Ancient past magic was commonplace and even the humblest person could wield its power. Some 400 years ago outsiders from another realms invaded the lands Mourna seeing as it was rich with magical energies. These outsiders began to quickly take over various kingdoms, and soon the Great War began in which titanic magical forces were unleashed on both sides. As the battle waged the world of Umbrara was thrown out of balance as reality was rent asunder by the continual magic that was unleashed.
The world itself began to twist the arcane energies until a global backlash occurred. Instantly arcane forces ripped through the world, destroying kingdoms, leveling mountains and boiling seas. Those who weathered the storm found a changed world, and stranger still had no knowledge of what just had occurred. Their ancient past, the great war, and the memory of the invaders were all gone!
Since then the world has healed, and new kingdoms have arisen. Most fear magic, for strange things happen to those that come to arcane power (there lands may vanish, become altered, or come under the assault of an unknown magical force).
Sunday, September 5, 2010
Famous Spellcasters: Shang Tsung
Name: Shang Tsung
World: Earth aka "Mortal Kombat"
Shang Tsung was once a champion of Earth who fought in the Mortal Kombat tournament. However he was caught cheating and was to be sentenced to death. However, Shao Khan made him an offer in which he could escape his sentence. He was taken back to Outworld and trained in the mystic arts and necromancy. He soon became Shao Khan's primary sorcerer. When the time came for the next Mortal Kombat tournament to enter, he was victorious for Shao Khan. However the Elder Gods were displeased, for his methods of winning in which he consumed the souls of his victims. They cursed him to prematurely age, and the only way for him to stay young was to continually consume souls. He soon came to dominate the tournament for the next several bought and rose to become sole Grandmaster of the tournament. However, during the last match that would determine victory for the Outworld, his champion Goro failed. Shao Khan furious took the sorcerer back to Outworld, yet even in the depths of Shao Khan's prison he managed to be freed. Shao Khan restored his youth and vitality in order to enter the contest once again. Since then Shang Tsung has been a wild card, holding his allegiance with his Emperor whole at the same time making plans with other dark forces to control Outworld and the Earth.
World: Earth aka "Mortal Kombat"
Shang Tsung was once a champion of Earth who fought in the Mortal Kombat tournament. However he was caught cheating and was to be sentenced to death. However, Shao Khan made him an offer in which he could escape his sentence. He was taken back to Outworld and trained in the mystic arts and necromancy. He soon became Shao Khan's primary sorcerer. When the time came for the next Mortal Kombat tournament to enter, he was victorious for Shao Khan. However the Elder Gods were displeased, for his methods of winning in which he consumed the souls of his victims. They cursed him to prematurely age, and the only way for him to stay young was to continually consume souls. He soon came to dominate the tournament for the next several bought and rose to become sole Grandmaster of the tournament. However, during the last match that would determine victory for the Outworld, his champion Goro failed. Shao Khan furious took the sorcerer back to Outworld, yet even in the depths of Shao Khan's prison he managed to be freed. Shao Khan restored his youth and vitality in order to enter the contest once again. Since then Shang Tsung has been a wild card, holding his allegiance with his Emperor whole at the same time making plans with other dark forces to control Outworld and the Earth.
Saturday, September 4, 2010
Character Profile: Matrim Cauthon
"I am a free man, Aes Sedai. I am no Aes Sedai meat."
-Mat Cauthon
Another of my favorite all time characters, and someone I do have a crush on, is Mat Cauthon from the Wheel of Time series by Robert Jordon.
Mat is from humble beginning, a youth from Edmond's Field who is soon caught up in the adventure of a lifetime. He was always the black sheep of the family, and individual with precocious and witty nature. He was handsome and charming to everyone, and very sly with worlds.
However, as mentioned he was caught up in the strands of fate as one of the possible candidates for the "Dragon Reborn" since he was "Ta'vern". He and his two friends had to flee their village as the forces of the Dark One invaded his home. Not only was he and he friends to be hunted by the Dark One, but they were to be manipulated by the White Tower and pulled by the politics of various nations.
Matt being the trouble maker that he is seemed to get himself in a world of trouble. His curiosity had him cursed when he possessed by Mordeth of Shadar Logoth.
He also found he was the one destined to blow the Horn of Valare, who called up forth the spirits of heroes from a bygone age. He also went into the Red Doorway in Tear, a powerful ter'angreal that transported to the land of the Aelfinn who prophesied his fate. In Rhuidean he found another Red Doorway and entered it again, this time he wanted clearer answers, but the Aelfinn gave him wishes instead in which he paid the price of being hung. He gained the ability to speak in various languages of the Old Tongue and had the knowledge of 1,000 years crammed into his head.
Matt is a character who wants to defy fate, he does not want to be controlled, and want to be who he is without the influence of others. By nature he takes calculated risks, and then only for himself. He would never endanger another with his choices. He wants to have a simple life, but with the abilities he has gained many responsibilities have been thrust upon him.
Friday, September 3, 2010
Scarred Lands
The world of Scarn is a campaign setting created by White Wolf's Sword & Sorcery branch from the d20 system. The world of Scarn was created long ago by the Titans, primordial beings of immense power.
For centuries Scarn and all of its lifeforms were there playthings, however the titans did not count that their children would rise up against them. Their children, were not like them but true gods. They soon realized that the faith and belief of their worshipers gave them power. The gods made their move, and a battle took place between the Titans and themselves. In the end the gods defeated the titans, imprisoning them or scattering there essences across the universe. Although defeated, the Titans still struggle to be free once more. The gods have become complacent and mistrust have formed amongst themselves.
On Scarn there are five major continents; Ghelspad, Termana, Fenrelik, Asherak, and the Dragon Lands.
Each one has felt the the scars of the battle with the Titans and have adapted to the current world.
Thursday, September 2, 2010
Character Profile: Dean Winchester
"As long as I'm around, nothing bad is gonna happen to you."
-Dean Winchester
Well take Hunter: The Reckoning and make it in to a TV show and you have "Supernatural". Dean Winchester is the son of a Hunter, who has taken up his father's legacy to hunt the dark supernatural creatures out there threaten humanity.
Dean has a rough exterior, mostly due to the fact that he had to grow up really quick. His mother died due to demonic possession, and lived on the road with his dad and brother for a number of years. While his father was on hunts, he had to take care of his younger brother by any means necessary. He is resourceful and tough, but has a heart of gold as he knows the true meaning of sacrifice and devotion. He will do whatever it takes to protect those who are in need. Of all the characters I have read, he reminds me of a wolf who is a person.
One of the most charming things about Dean is his nature. He is a man of few words and simple pleasures, and mostly direct action. He will charge in and save you, and take he can take beating and overcome his foe. Although he is a man's man as they say, he also has a geeky side which he rarely shows... I would say that is his inner child who still hangs on to comics and video games.
Wednesday, September 1, 2010
Famous Spellcasters: Tremere
Name: Tremere
World: Earth aka "Vampire: The Masquerade" & "Mage: The Ascension"
Spells: Blood Thaumaturgy.
Tremere was a mage who was one of the original 12 founders of the Order of Hermes. He lived during the 8th century, and studied under Guorna the Fetid. Since he had studied under her, his youth and inexperience were not a factor when the Order was formed. Throughout decades that followed, he managed to make his House one of the most powerful one within the order. This was mostly due to his incredible political tact, and becuase of his mastery of Certamen "The Wizard Duel". However, the Houses fought back and sabotaged his most trusted lieutenants with befuddlement. After negations with the Houses, the quick schism end and his apprentices were restored.
Knowing that mortality was creeping up upon him and seeking to get an upper hand on the other houses, he searched for methods to expand his power. Unfortunately he could not find any means. However, his apprentice Goratrix developed a means to attain immortality through the use of vampirism. Tremere agreed, and he and his apprentices soon became vampires.
Unable to wield true magic anymore, he worked with many of others in house to provide the support needed to research new ways of casting spells and creating the Gargoyles. After much research he developed Blood Thaumaturgy, a form of magic powered by ritual and the innate power of his vampiric blood. Seeking to further seek his own power he searched for my potent vitae. His quest lead him to an an antideluvian vampire, named Saulot whom he diablerized. Unknowing he also was possessed by Saulot as well, entering into long topors as he contested the creature within. Centuries later, with the help of Goratrix he managed to free himself only to have existence as a spirit.
His apprentices are Etrius, Goratrix, Meerlinda, Calderon, Abetorius, and two others.
World: Earth aka "Vampire: The Masquerade" & "Mage: The Ascension"
Spells: Blood Thaumaturgy.
Tremere was a mage who was one of the original 12 founders of the Order of Hermes. He lived during the 8th century, and studied under Guorna the Fetid. Since he had studied under her, his youth and inexperience were not a factor when the Order was formed. Throughout decades that followed, he managed to make his House one of the most powerful one within the order. This was mostly due to his incredible political tact, and becuase of his mastery of Certamen "The Wizard Duel". However, the Houses fought back and sabotaged his most trusted lieutenants with befuddlement. After negations with the Houses, the quick schism end and his apprentices were restored.
Knowing that mortality was creeping up upon him and seeking to get an upper hand on the other houses, he searched for methods to expand his power. Unfortunately he could not find any means. However, his apprentice Goratrix developed a means to attain immortality through the use of vampirism. Tremere agreed, and he and his apprentices soon became vampires.
Unable to wield true magic anymore, he worked with many of others in house to provide the support needed to research new ways of casting spells and creating the Gargoyles. After much research he developed Blood Thaumaturgy, a form of magic powered by ritual and the innate power of his vampiric blood. Seeking to further seek his own power he searched for my potent vitae. His quest lead him to an an antideluvian vampire, named Saulot whom he diablerized. Unknowing he also was possessed by Saulot as well, entering into long topors as he contested the creature within. Centuries later, with the help of Goratrix he managed to free himself only to have existence as a spirit.
His apprentices are Etrius, Goratrix, Meerlinda, Calderon, Abetorius, and two others.
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