Saturday, October 23, 2010
All Flesh Must Be Eaten
From Eden Studios, comes one of the most prolific Zombie RPGs out there. AFMBE uses the Unisystem Rules to present it themed campaign settings on the Zombie Survival genre. The core book basically set up the way you play and offers a variety of options in the terms of various archetypes you play. You start off as one of three types; Norms, Inspired, and Survivors. These basic types describe your core type as if you were a normal personal, your a individual who doe what it takes to survive (physical), or someone who is very spiritual or highly intelligent (inspired). Once there, you can add the window dressing and tailor your character as an example your a scientists (inspired) who can create gizmos.
The systems also goes into the history and various types of zombies out there. From both mythology to literature & media, zombie and the walking dead have been there. The system does it best to explore the wide variety of zombies and provide rules to tailor make your zombies.... and with all sorts of abilities....there are many variations of zombies from the infectious undead.... to the magically re-animated corpse. You can always keep people on there two becuase you are never 100% sure on what type of zombie you may encounter.
The other concept that Eden came up with is the Dead Worlds. AFMBE does not have a set campaign setting, but instead provides various world and scenarios in which zombies have come to be.
Revised Core Book
-Dead World 1 "Rise of the Walking Dead": Zombies (animal and humans) created from radiation and wasting disease. Infectious.
-Dead World 2 "Phade to Black": Zombies created from a mutated AIDS virus and STD. Infectious.
-Dead World 3 "Grave Impact": Zombies and Humans infected by meteor contain necromantic waste from an alien world. Everyone Exposed (Rare unexposed victims).
-Dead World 4 "Sacred Soil": Plant-based animated corpses created from fertilizer by a communal plant mind. Animated by burial in fertilizer.
-Dead World 5 "They came from Beyond": Animated corpses created by an alien species called the "Race" that they uses as hosts. Animated by alien drones.
-Dead World 6 "Mein Zombie": WWII the German Army creates a serum that make the living dead. Zombie created only through the use of the serum.
-Dead World 7 "After the Bomb": WWIII occurs between China and America, 30 years after the war the Chinese nuke irradiated area produce mutants and zombies. Zombie created through Chinese nuke irradiated areas.
-Dead World 8 "Dead at a 1000": An Italian sorcerer, Lucius Mordecai, during the late 990's unleashed an "Eastern Ritual"' that bought the dead back to life thanks to a dark power. Zombies vulnerable to blessed objects and created magically a zombie kills a living being.
-Dead World 9 "Until the Ending of the World": "Book of Revelations" in which the dead rise and hell on earth. Zombies. Zombies vulnerable to blessed objects and created magically a zombie kills a living being.
-Dead World 10 "Dawn of the Zombie Lords": After some years after a Zombie Apocalypse, various individuals appear who have the ability to control zombies through use of magic, psychic powers, spiritual presence, etc. and control them through the use of seals. Zombies are created when anyone dies, but if killed by a "sealed" zombie they arise with that mark.
-Dead World 11 "Rebirth Into Death": Souls are re-incarnated into the dead bodies, although not hostile they act normally, but need flesh to consume (players can be zombies here). Zombie created by re-incarnation.
Those are just a sample of the many Dead Worlds available! In other books they expand on Dead Worlds and other abilities. The books mainly cover genres like "Pulp", "Eastern", "Wild West", "Space", "Pirates", and the "Fantasy" genre.What is great is that in the "Revised" core book, there is a D20 Modern conversion for AFMBE, sharing the unique game with the D20 system!
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