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Friday, June 16, 2023

Timezones of the Forgotten Realms

 

 

 

 So I hesitate to put this up as I disagree with the present direction of WOTC. However, I am glad there is a community with Ed Greenwood and others who passionately care for the story and wonderful world that was created.

Basically the map originated from the Interactive Forgotten Realms Atlas, a global map. From there I just sectioned it off into 24 sections. The +12/-12 overlap and are basically the same line.... so the edges of the map overlap. This was a work in progress.

Some things I didn't get a change to mention, but keep in mind the world is a globe and this map's scale is based at the equator. As you move toward the poles, the map scale should be adjusted to accommodate the change in distance (things are closer as you move toward the poles). It may be helpful to use local maps.

Now given that in the past and present, there are Spelljammers.... the former nation of Netheril, Wa, Shou Lung, and the Imperial Elven Armada should have awareness of time zones. Also keep in mind that the Sage of Shadowdale does have a satellite in orbit as well, perhaps with some observations of the globe. 

Why even care about timezones? Well magic of course! One of the questions that bothered me is when you are using portals and teleportation over vast distances. Does the spell just assume a general localized time or does it work realistically? If I am on the Sword Coast and travel to Thay, there is a three hour difference. My sunset is not the same as that sunset. Given that magic-users often state Moonrise, Sunrise, Sunset, Midnight... and so on....you do need timezones. If we are casting spells with specific points based on the Sun and Moon... I should no when it will occur. Yet that is just me.

                                                              Time Zones of the Realms

The northern hemisphere enjoys 13 hours of sunlight and 11 hours of night during the summer months, 10 hours of sunlight and 13 hours of night during the winter months, and 12 hours of sunlight and 12 hours of night during Spring and Autumn.  The nations of Anchorome, Evermeet, Nimbral, Lantam , Moonshaes, Faerun, Hordelands, Norther Shou Lung, Wa, Korozuka, and Korya

 

The equatorial zone of Abeir-Toril enjoys exactly 12 hours of sunlight and 12 hours of night. The nations of the Maztica, Northern Katakasha, Shining South, Zakhara, mainland Kara-Tur, and Osse are found within these zone.

 

The southern hemisphere enjoys the same amount of day and night as the northern hemisphere, but the seasons are alternate. When the northern hemisphere experience summertime, the southern hemisphere experiences winter.  The nations of southern Katashaka, southern islands of Zakhara, and southern coastal Osse are within this zone.

 

When the sunrise happens on the west coast of Maztica, it is an hour before sunset in Laothon.

 

Western Time Zone

This area includes

-Anchorome (North-Western)

 

Anchorome Time Zone

This area includes

-Azupoi

-Katashaka (West Coast)

 

Nexalan Time Zone

This area includes

-Anchorome (East Coast)

-Maztica

-Lopango

-Katashaka (Central)

 

Trackless Time Zone

This area includes

-Evermeet (East Coast)

-Tabaxiland (West Coast)

-Katashaka (East Coast)

-Nimbral (West Coast)

 

Moonshae Time Zone

This area includes

Regions

-Sword Coast North

*Luksan

*Neverwinter

Nations

-Icewind Dale Confederation

*Bremen

*Bryn Shander

*Caer-Dineval

*Caer-Konig

*Dougan’s Hole

*Easthaven

*Good Mead

*Lonelywood

*Targos

*Termaline

-Gundarlun

-Rauthym

-Moonshae Isles

-Nelanther Isles

-Lantan

*Anchoril

*Sambar

*Sundrah

-Nimbral

*Ormen

*Tethmor

*Nimsur

*Rauthhaven

-Chult

*Mezro

*Port Castigliar

*Port Nyanzaru (Amn Colony/Independent)

-Samarach

*Samargol

 

Sword Coast Time Zone

Regions

-The Savage Frontier

-The High Forest

-The Sword Coast

*Baldur’s Gate

*Daggerford

Nations

-Luruar “Confederacy of the Silver Marches”

*Citadel Adbar

*Citadel Felbarr

*Everlund

*Mithrall Hall

*Silverymoon

*Sundbar

-Waterdeep

-Evereska

-Najara

-Elturgard

-Amn

-Tethyr

-Calishman

-Thindol

-Tashalar

 

 

Sea of Fallen Stars Time Zone

This area includes

-Vaasa

-Damara

-Impiltur

*Dilpur

*Hlammach

*Ilmwatch

*Lyrabar

*Sarshel

-Thar

-Zhentil Keep

-Cormanthor

-Dalalands

-The Vast

-Sembia

-Cormyr

-Turmish

-Hlondeth

-Chondath [Akanul]

-Sespech

-Erlkazar

-Lapaliiya

 

Thay Time Zone

This area includes

-Narfell

-Rashemen

-Algarond

-The Great Dale

-Thesk

-Thay

-Mulhorand [High Imaskar]

-Unther [Tyrmanther]

-Chessenta

-The Great Rift

-Murghom

-Luiren

-Veldorn

-Estagund

-Dambrath

-High Desert (Zakhara)

-Orkoth

-Songfarla

-Deep Imaskar

 

Horse Lords Time Zone

This area includes

-Yaimunnahar

-Ra-Khati

-Sempadan (Western)

-Semphar

-Var The Golden

-Siremun

-Durpar

-Ulgarth

-Haunted Lands (Zakhara)

 

Dragonwall Time Zone

Shou Lung

Tabot

Petan

Khazari

Mahasarpha

Tu Lung (Western)

Mahasiswa

 

Wa Time Zone

Wa

Koryo

Kozakura

Tu Lung

Shou Lung (South East)

Tu Lung

Laothan

Purang

Malatra

Kuong

Bawa

Bertan

Tuesday, June 1, 2021

The Decline of Dungeons and Dragons and RPGS


 I have played D&D for more than 25+ years, I have read the novels, and have played other systems as well. I started off in 2E AD&D, but explored 1E D&D and the campaign worlds. I continued playing into 3E D&D, stopped like many in 4E D&D, and came back to see 5E D&D. One things to keep in mind about this RPG is that there are two side to it; the rules that help you flesh out a gaming session and the fictional world created by a number of authors.

In the early years most of these worlds were loosely based, but many authors contributed to them and added a rich tapestry to the games. Soon fully developed world like Mystaram Oerth, Abeir-Toril, and Krynn graced us with there existence. A strong support of novels and sourcebook added greater depth, as both players and DMs gained access to amazing sourcebooks over the years. for many years this was the way, you can add and clarify....but not rudely change things just because. We had gatekeeper's who were are guardians that made sure these world had a cohesive storyline.... one that made sense..... until the dark times of the SJWs which have corrupted the games of D&D and made their ways into the fold of so called "creative authors".

Within the past two years, 5E D&D has begun to head in the wrong direction with the inclusion of gender, accessibility, and diversity politics. At first they began to fiddle with the rules, which is fine as those are game mechanics.... and game mechanics can be optimized for a game. However, when you start mutating established story lines....that is going to far. You are no longer adding to a tapestry of storyteller, you are now unraveling it.... cannibalizing sections and censoring. The state of Wizards of the Coast 5E D&D is doing just that. They created a problem and issue that never existed.... an issue with diversity, inclusiveness, and and social justice politics. The first of these was the issue of race and alignment.

As this is a fantasy game, the option to play known human characters were always there. You could play elves, dwarves, gnomes, and halflings that were based upon European lore. With the D&D game many of these races had various cultures based upon the worlds they were on which already altered some of the original European characteristics. If one had the fortunate circumstance and access to the various sourcebooks and supplemental material from Dragon, Dungeon, and Polyhedron magazines you would see that there were racial and cultural diverse options to choose from. As with the second issue of alignment, there were various interpretations as to this..... as it was a guideline to help determine you characters ethos and give some color to the various civilizations in general. As far as a game you have various opposing ideas of thought, which we simplify into faction of good and evil or chaos and law. However these basic concepts seem to difficult for the average person to grasp nowadays.

The worst thing as mentioned is storytelling meddling....were canon is thrown out the window for more social conscious ideas. First and foremost these new individuals need to realize that the established history of most of these games are written specifically in certain time periods which reflect our own real world histories. Many of the fantasy race have their own cultural bias, as well as the humans who live around them. What is worse is that these new authors seem no to understand historical context or writing principals of fiction..... in which the protagonist needs an antagonist. Conflict and misunderstanding are parts of most stories, besides the obvious of exploration.

The new 5E D&D tears down what was already built, and forcing in our modern day perspective of things. Gender equality, racial equality, whatever equality......... that doesn't belong in the game or in the story as a driving force. Neither does representation..... I am sorry.... but if you are role playing... the whole point is about playing someone else..... and if there is no established world to your liking your create one. You shouldn't force characters or places to change to accommodate the blacks or gays at the table. You shouldn't have to be sensitive to the females or cripples if the story doesn't compel it. You can't just walk into a kingdom and say revolt and start a democracy without consequences? Its nice to be included.... I get it.... but you also got to realize that some things just don't change overnight or shouldn't be done. Sometime you have to live within your own means, and yes.... no your limits.

For example.... most places in general do not like "strangers".... small villages will be suspicious of outsiders. Many places will also have many cultural bias, as their education and exposure to the outside world is limited. Most NPCs care only about surviving to the next day, tending their crop and hunting, and maintaining their homestead. Even cityfolk are not much different as education and exposure are not at the forefront, its about surviving day to day.... making sure you have a roof over your head and coin for food. They may be a bit more enlightened.... but remember most are taught by their religions and the nobility who shape the political and social climate. You have individuals who do not want the status quo to change....and those would be your kings and queens, city councils, and members of the religious organizations. 

Now if D&D wanted to promote a setting with "progressive" ideas.... then by all means do so in creating such a place. However do not pollute the worlds by all of a sudden having characters were logical they shouldn't be. Know you history of your products..... don't condemn your own series of books.... without actually reading them. Heck most of the products as I said were inclusive already.... providing other options that were stereotyped.....  you had the Kofu drow and followers of Elistree who were already good aligned drow and a few orcs that were more civilized. Things were never truly locked down, and there was already flexibility in the game and the story.

In short.... I am no longer supporting Dungeons and Dragons as it is now a mockery or its former self. With Tasha's Guide....I felt the authors had no idea who that iconic character was.... it wasn't some cute girl power character..... and Van Richten's Guide was the most offensive as it tainted every darklord and domain with some perverted new history.... and gender and race swapping characters. The domain of dread went from a place of gothic horror to a place were women and blacks run amok, whatever they were trying became the most ignorant and offensive book published. A wasted opportunity.... instead of adding or creating something new.... they defecated all over Ravenloft.

 


Tuesday, February 27, 2018

Stars Wars Saga Adventure Path - Episdode II "Black Sun Rising" Part 01a



Secured Transmission from Agent Eshka......Suspected Anti-Republic Group Activity: R-90 and Roger, Jedi Talia, Padawan Wrabbler, Tizzit and Bob, Xol Dul, and Khorrahg'ga

Khorrahg'ga has been bust out of prison. Eshka had snuck on to the imperial star destroyer that he had been imprisoned on, and helped him escape, doing an elaborate series of hyperspace jumps with the Empire on their heels. Eshka has informed Khorrahg'ga that Darth Vader has killed Master Nu. On Coruscant, Nu had contracted Eshka to help her get to Holocron database in the former Jedi Temple. However, they ran into a new Lord of the Sith: Darth Vader. Once he became involved, it was clear that the mission was doomed to failure. Nu’s last wish: to spring Khorrahg'ga from prison and deliver him back to his ship. He is charged with the important task of warning Talia and Wrabbler. Nu’s last mission for them was to warn any other Jedi of Vader, the new Sith threat, to gather their strength so that they can fight to bring him down.

Khorrahg'ga stepped out onto the sand, recognizing his tick-ship landed outside a large, round structure. He made his way inside, finding Roger standing guard. Roger informed the party of the wookiee’s return, while Khorrahg'ga did a once-over on the ship’s systems. He was dismayed to realize that the ship was registered to Xol Dul under Imperial law. He scavenged a commlink from the cargo bay and contacted the rest of the group, who he had not heard from in some time. They were all enjoying a party inside Jabba’s palace, and mentioned that they had just killed a Rancor, and thus won Jabba’s favor. They came out to meet him to get him past the bouncer, and they entered the party. Meanwhile, Warbler had taken a few too many drinks for someone of his body weight, and decided to recover on the ship. Xol Dul had faded back into the shadows after the fight, and the rest of the group lost track of him. The remaining partygoers, having impressed Jabba, had been invited onto the sail barge, and thus, they boarded the vessel to continue the party. Drinks and merriment were had. The sail barge made its way out over to the pit of Carkoon. Jabba’s men threw an unfortunate aqualish smuggler into the waiting maw. Sometime thereafter, the group was summoned to speak with Jabba. Jabba offered them leads on a few Jedi bounties, with the client of course being the empire. He offered them this information with a caveat: if they turned in these bounties to the empire without giving Jabba his cut, the group would suffer the same fate as the aqualish smuggler. Bob asked Jabba about the possibility of dragons, of which Jabba did not know- however, he would pay handsomely for such a creature to be brought in alive. After some commiseration, the group agreed to accept the information given. Jabba gave mention of three leads: The aqualish smuggler had run into mechanical issue on his ship and crash-landed on the remote planet of Cophrigin V. He claimed to have been nursed back to health by a Jedi woman. However, he had exposed his glitterstim shipment to light, ruining it. Thus, he lost Jabba a lot of money and needed to be executed.

The second lead was for a young togruta, last seen on the agricultural moon of Raada. The group’s cut of the bounty for her death is 20,000, with 40,000 for her capture.

The last is general Rahm Kohta, who has been using hit-and run techniques with his battalion of clones. He was last seen on Saleucami, and the empire will pay for information which leads to his capture. Again Jabba reiterates that the group will be killed if he doesn’t get his cut. The party’s cut would be 50,000 credits in this case.

The group also asked if they could enter the lower levels of his palace when they returned, to which Jabba agreed. The protocol droid cautioned them not to break any jars.

The group had a few more drinks as the sail barge headed back. It was starting to get dark as they arrived back at the palace. The group headed down past the gammorrean guards, and ran into Obi-Wan. He mentioned that he had made contact with the monks in the lower levels, but he did not wish to discuss it in the palace. So, they reconvened on the ship. Obi-wan asked that R-90 do a sweep for recording devices, which he did. He also realized that Roger still had Eshka’s tracking device in him. Not sure if it would spy on them, they told him to sit in the cargo bay. Then, the rest of their group deactivated their comms. Obi-wan admonished the group for their rashness and lack of foresight or planning, He then mentioned that he had made contact with the inhabitants of the monastery: the monks of the B’omarr order. They shun materialism, and the higher members of their order have had their brains removed from their bodies, so that they can ponder the mysteries of the universe with fewer distractions. Khorrahg'ga relayed the message that Eshka told him to send.  Obi-wan disagreed with the sentiment, and encouraged the group to lay low, settle down somewhere, and start a moisture farm. Bob decided that this would be too boring; the rest of the party seemed to agree with this sentiment.

During this conversation, R-90 brought up the “balloon” that he had found on Bob’s unconscious body, and the fact that she had used force lightning. Talia and Obi-wan tried to discern the true nature of this object, and found that it was the crystalline heart. Obi-wan examined it, and it asked to cleanse him. He placed it down on the table, unnerved by it. Under normal circumstances, he would have it studied. However, he had a bad feeling about this object. He recommended that the party destroy it, much to Bob’s dismay. The party agreed to give the Heart to Obi-Wan, who told Bob that he would keep it safe. However, he intended to destroy it when he had the chance. Talia and Bob walked him to his speeder. Again, he encouraged them to lay low, but acknowledged that they might be too headstrong to heed him. He told Talia to get in touch if she made it back to Tattooine, got on his speeder bike, and drove off into the twin sunset over the dune sea.

The group took off and headed toward the first planet on the list: Cophrigin V. In Hyperspace Talia accessed the Holocron that Obi-Wan had given her. It was a hologram of Obi-wan, relaying the following message:

“This is master obi wan Kenobi. I regret to report that both our Jedi order and the Republic have fallen, with the dark shadow of the Empire rising to take their place. This message is a warning and a reminder for any surviving Jedi: trust in the force. Do not return to the temple; that time has passed, and our future is uncertain. We will each be challenged: our trust, our faith, our friendships. But we must persevere, and in time, a new hope will emerge. May the Force be with you, always.”

They searched the planet with the force, and narrowed down their search for the Jedi. They set down and searched the jungle, and before long, they ran into a female human. The group discovered that she was the Jedi known as the Dark Woman. She had come to this planet in exile after Order 66. A smuggler had crash-landed his ship on her planet, and she had helped him escape offering parts of her own ship for him to salvage, stranding herself, but letting him escape. He had betrayed her location to Jabba, which is what led the party here. The party undertook a week of training under her tutelage, culminating in a tournament. Talia and Warbler now have the knowledge needed to construct their own lightsaber, though they lack the proper equipment.

The group offered to take her somewhere else, and she acquiesced. They dropped her on the mossy world of Lah’mu before heading to Saleucami. They used the force to try to get a feel for Kohta’s location, and they sensed a presence on the far side of the planet. They flew closer, and saw an imperial cruiser bombarding a small structure and the sands around it. They received a hail from the structure, and Kohta appeared on screen. He asked them to take out that cruiser’s shields, or at least distract it. Khorrahg'ga and the crew took the ship on a few strafing runs, taking out the primary shield generator. The structure moved beneath the sand, revealing a frigate, out of which multiple ARC-170 fighters scrambled. The cruiser deployed its complement of TIEs as well, and fierce combat ensued. The smaller force, with the help of the crew of the Tick Ship, managed to disable the cruiser’s engines, causing it to crash-land on the desert’s surface. The ARC-170s as well as the tick ship landed in the hangar of the frigate, which left the atmosphere and jumped into hyperspace. The party disembarked, and met General Rahm Kohta, and his clone troopers. He thanked them for their assistance and offered for them to meet his allies and join the fight against the Empire.

Friday, February 23, 2018

Star Wars Adventure Path: Holonet News



We have received information that the expeditionary vessel that sailed outside of our galaxy has returned. The Asogian have shared with us some of their findings, and it is believed that one of the planets they have visited has evidence of similar lifeforms present within our galaxy. What is surprising that these primitive beings also co-exsist with some type of wookie like creature.


There is even evidence to suggest these creature observe the Kashyyk festival known as "Lifeday". Our linguist expert were surprised that these wookie like creatures are capable of speech. We are still trying to translate the nature of these transmission. So far are scientists are entertained by the fact that there is indeed life beyond our galaxy!

The Trandoshan Pod Racing Dewback Invatational
It is that time of year again fans for pod Racing. We already have started the season as many contenders are now racing across various invitationals hoping to qualify for the Galactic Grand Prix. Follow our star Races "Razzacks Untanomo" to the Mon Gazza Speedway, Baroo Coast, Grabvine Gateway, and finally to Bontu Eve Classic. Here is some exciting footage from last year run on Ryloth, where Razzack's took the lead five times in the Brightlands.





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Stars Wars Saga Adventure Path - Episdode I "The Crystalline Heart" Part 09a



Imperial Press Corp Field Report......
Suspected Anti-Republic Group Activity: R-90 and Roger, Jedi Talia, L, Padawan Wrabbler, Tizzit and Bob, Xol Dul, J-04N (Human Scout).
Not Sighted: Khorrahg'ga, PK-17 (Scout Labor Droid)


Everyone was shaken over the failed attempt at rescuing Khorrahg'ga. Instead they located an Imperial Detention Center on the norther hemisphere of Kashyyyk. They had hoped perhaps he was being held there, they really had no idea. Wrabbler had discover that L was found in a cell with about 12 dead Wookies. He didn't say anything about it to anyone. Talia and th others managed to sneak in an assault the guards, but within minutes of their attack once the power and communication went offline, and Imperial Cruiser began to bombard the Detention Center. It was best to leave no trace, just in case as riots had already broken out at several Wookie Processing facilities world-wide. Meanwhile they have been outside the system figuring out another plan.

While checking the ship, L and Talia went to get some much need treatment in the medical bay. The EMD (Emergency Medical Droid) was more than happy to assist. He would take them one at a time, Talia first, then anyone else who need a treatment. Roger and R-90 were assessing the damage to their systems, and R-90 had Roger asist him in removing the tracker he had found from Eshka. The other members of the crew relaxed and just thought on what to do next. "Bob" was awakened by a feint whisper from the ventilation shaft, "Oy! BoB! Wake up! Why are you asleep when there is so many fun stuff to do". Bob was curious that the voice was her own and asked who it was. The voice responded that it was her from the future, and that she wanted her to let her know she was going to be a powerful JEDI! Bob wa excited, as she thought perhaps that path was closed ever sent she was introduced to her new bestest friend Tizzit. The other Bob told her that she would be a great Jedi, and the first few steps were to get a hold of a lightsaber and the crystalline heart that Talia had. The heart could help teach her some amazing powers. Bob remembered hearing about Aryn, and how he had a special "crystal" too. Perhaps this was her chance. The voice told her the only thing she had to do was simple borrow the crystal from Talia. Right now she was asleep, if she asked the EMD nicely....perhaps she could keep it safe. She walked over to the medical bay and saw that the EMD was administer a Bacta treatment and setting some of the wounds. Bob walked up and asked about the "Crystalline Heart", the EMD was very helpful and let her know that she did have such a piece. Bob asked nicely if she could take care of it for her. The EMD saw nothing wrong as this was a former padawan and gave her the object. A small jolt emanated from the crystal as soon as Bob took it. This jolt that was unnoticed and wiped out the last few seconds of the EMD memory.

When Talia got up she checked herself and found that the crystal was missing! She inquired the EMD, and he had no recollection of such an object being removed. He only stated that the small child, Bob, came in to say hi and then quickly left. Talia headed to the common room, L had just gone in for a quick treatment and she was aware that Xul Dul was piloting the ship. Wrabbler, J-04N, Bob/Tizzit, and the droids were there. She let them know something was wrong as the Crystalline Heart was missing. Given the nature of the crystal, there were a few who would be suspect. Everyone here had a reason or two to take the crystal for themselves; 1) R-90 could be under the influence of Eschka, 2) L was falling to the darkside and its corruption could have influenced him to take it, 3) J-04N did just easily desert from the Imperial forces and could be a spy, 4) Xul Dul was only in it for the money and the crystal was definitely worth something, and even 5) Wrabbler was suspect as he seeming had acquired his own special crystal as well. A few moments later everyone was bickering on where or who the crystal could be with. Even Bob was suspect and was made to turn out her pockets, just junk and other knick knacks were found such as a red balloon. Soon it came to a consensus that the only one with any motivation was L. L did not take kindly to such accusations, and already feeling the pull of the darkside one of his fears was coming true...his friends were turning on him. Feeling that things were going south he quickly pulled out his lightsaber. Soon everyone had a weapon out and Bob hid behind Tizzit. As the tension grew soon a conflict erupted out and weapons were discharged. L defended himself from attacks as Talia and Wrabbler attempted to disarm him. Instead L propelled the lightsaber into Talia's shoulder. He used the force push power to knock them all down and ran to the cargo hold. R-90 quickly locked him in and it was decided that since he had gone rogue they were going to vent him out into space. L had moments to figure something out and remember that Khorrahg'ga had a one man escape vehicle secured just in case. It had just enough power to make a jump once to a predetermined planet in case aid was needed. The problem though it was never reset. As the warning that the pressure was decrease and soon the cargo doors opened, L managed to strap himself in and prep the device for a quick jump. Once he and the ship was dragged out of the airlock he could safely make the jump to lightspeed and hope he ended up somewhere better than here. R-90 and the rest of the crew ran to the bridge to see if there was any sign of L. They soon saw that he was in a small vehicle and was powering it up. Talia and Xul Dul began to shoot at the small ship hoping to take L prisoner. They managed to hit it, but L managed to get away.

Talia and Wrabbler reached out again, and there was no sign of the Crystalline Hearts presence. From what Talia could gather, L had ended up in on a planet with three suns. She really had no idea where he was and seemed lost in the galaxy. R-90 though made a suggestion to route that info and find such a world through the Hyperdrive Index of Inhabited Trinary Stars Systems. It would take some time, but at least they would have a lead. In the meantime Talia went to receive medical attention. Bob again heard a familiar whisper from the vents "Congratulations! You managed to defeat a very bad guy who was a Sith Lord! I knew we could do it!", and Bob was happy with the encouragement her "futureself" was giving. "Now, Bob, I mean me... since we are a proper Jedi now, we needs ourself a lightsaber. Since we defeated L we should take his don't you think?". Bob was a little hesitant, but the voice was sooo compelling. As it said, this was her path to becoming a great Jedi. She walked into the med bay again and while Talia was undergoing treatment, borrowed the lightsaber and went to the cargo hold to practice. Once again Talia was wondering what was going on when she couldn't find the lightsaber. This time she reached out with the force and saw Bob playing with it. She scolded Bob, saying that it was not a toy and tried to take it away.
Tizzit came in as her connection with Bob alerted her of something gone awry and saw Talia over her charge. They had a discussion about Bob and how she should not be playing with a lightsaber. Tizzit convinced by Bob's thought pointed out she was in training to be a jedi as a padawan, and that was her natural calling. After all she was instructed in the fundamentals  of its use. Bob also pointed out that she is often endanger without a way to protect herself, and if Talia cared for her she would teach her. Bob gave Talia her big kitty kat eyes, and Talia agreed that she could use the lightsaber and she would teach her or have Wrabbler do it. Fortunately R-90's computation had finished. The bad part was that the three planets indicated were past Coruscant in the core. It would be a long trip and they needed to refuel, Xul Dul suggested perhaps a stop on Trandosha would be a could place to refuel and check upon Khorrahg'ga.