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Saturday, May 25, 2013

Dangerous Journeys' Mythus: Inner Aerth



   Dangerous Journey's Mythus Campaign setting was created by Gary Gygax. The campaign for the "Epic of Aerth" focuses most on the surface world. However Aerth, unlike it's counterparts, is a hollow planet.
The surface of Aerth is only 1,000 miles deep,and two major openings can be found at the northern and southern poles.Aerth's outer and inner oceans though do not connect, for Inner Aerth all the land masses we know on the surface are oceans, and all the known surface oceans are landmasses. The Artic Sea on the surface hits the polar ice sheet Of Inner Aerth. In the middle of the continent of Antartica, the polar ice sheet of Inner Aerth meet.


  Access to Inner Aerth can be found throughout the world through deep cave systems, but it from deep underwater or through Aerth. The Interior is light by a small sun or the planet's core which seems to be free floating. This means that Inner Aerth knows no night, perhaps except at the poles which at best may have some twilight. Fortunately Inner Aerth is frequented by much precipitation, cloud systems generate at the pole and produce storms and weather patterns. What shade comes from these systems, bringing some change to the constant noon time illumination.

   From those explorers who have returned from Inner Aerth, we know that much of the world is populated by animals of a bygone era. The northern and southern polar areas, familiar mammals can be found. In addition, several extinct surface species can be found here as well. Ranging from the great saber-tooth cats to the Wholly Mammoths. The equatorial regions contain even stranger creatures, which have been identified at best by some Heka practitioners.These creatures are giant reptiles, called Dinosaurs, from four ancient time period of the past. In addition to these reptiles there are also a number of giant insects as well one should be aware of. The seas likewise contain manner such dangers from these time periods as well.

   It also has been reported that there are a few intelligent races here. Three of these races resemble hairy humans, and have erie similarities to the northern barbarian peoples Azir and Aerope. These two are known as Cro-Magon and Neanderthals. The third race is called Pithicanthopiod, which resemble the orange hairy men of the tree of the islands of South East Azir The last race is nonhuman and dubbed Theriopodid. These individuals have been observed to live in the mountainous regions of the equatorial Inner Aerth. They resemble humanoid reptiles, very similar to the dinosaurs in coloration.

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