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Saturday, December 29, 2012

RPG Personality Test


How ironic. Thought this might be fun for those who wish to see what their RPG personality would be.
Just click on the link and it will reveal you RPG personality, be forewarned though,  it will only display in html or a a signature.

http://www.nodiatis.com/personality.htm

Sunday, November 18, 2012

Potion Overdose


When a wizard battles go bad. Very well done.

Sunday, June 17, 2012

Jake Long: The American Dragon

Jacob Luke Long
The series Jake Long: The American Dragon takes place in New York City. However, the the adventures that he and his friends have take him beyond the city of New York sometimes. Although the premise of the show focus's on the "American Dragon", a half-dragon with an Asian-American cultural heritage, you find that the world is populated with all sorts of magical creatures and the Dragon are protectors of both of these worlds.

In the greater story line you have  Dragon Council, who oversees the placement and training of Dragon Guardians that protect different areas of the world. Jake's grandfather, Luong Lao Shi was once known as the "Chinese Dragon" who protected Hong Kong, but retired after a long fight with the Dark Dragon.

The council itself is made up of power individual who oversee the Americas (Councilor Kukulkan) Europe (Councilor Kulde), the Mediterranean and Middle East (Councilor Omina), Africa (Councilor Andam), and China and the East (Councilor Chang). Most of them dwell within the Isle of Draco, hidden in the Pacific Ocean.

DragonsThe Dragon here for the most part live side by side with humans. Most are pure blood, but choose to take human form. The dragons themselves are made up of many different species, such as drakes, traditional european dragons, and Chinese dragons, and some mixes as well. They usually have the human cultural characteristics of the the area in which they come from (ex. Luong Lao Shi is an Azure Chinese Dragon, while his grandson Jake is a red half-Chinese/European dragon). An oddity as well, as that sometimes human born children do not always manifest their Draconic heritage.

Enemies
The Dragons serves as protectors and keep many of the harmful magical creatures in check. They make sure that the world largely remains ignorant of the magical world. They have many friendly creatures that serve as allies, but there are many more who wish nothing more than to destroy humankind. One of the worst being the Dark Dragon.

In addition they have others mundane humans who know about the magical world. Individuals who wish to exploit the creatures to further their power and influence. Even stills other, like the "Huntsman Clan" who view Dragons in particular to be an exceptional threat that must be destroyed.

The series has a huge potential if you wish to play a Dragon based campaign in the modern world.


Luong Lao Shi

Saturday, June 16, 2012

Famous Wizards: Te Xuan Ze

Juniper, Ray Ray and Monroe
Title: Te Xuan Ze
World: Earth "Life and Time of Juniper Lee
Spells: Many
Magical Items: Many

Traditionally the mundane world and the magical world are kept separate through the veil.
The veil keeps the mundane safe and somewhat ignorant of the magical world. In times past, a hero known as the Te Xuan Ze was created who would be the protector and keeper between the human and magical worlds.

Jasmine Lee, is one such Te Xuan Ze whose mantle as been passed through their family. Although in ages past it did belong to a member of the Yee family. Usually the Te Xuan Ze is assigned to a city where the barrier is weakest, which happens to be Orchid Bay City on the west coast of North America. As she has passed her prime, she has passed on her duties and powers to her grand-daughter Juniper. Juniper herself has taken on these responsibilities, although she seems to now share some of the burden with her brothers Ray Ray and Dennis. Ray Ray seemed to inherit some of the natural powers of the Te Xuan Ze when Juniper was attacked as a young girl, this has allowed him to naturally see through the veil and has become proficient in spell casting. Ironically Dennis aka "Bandar the Enchanter", the oldest was thought to have no natural ability. However since he is extremely skilled in role-playing games his mind is in perfect harmony which allows him to exceed his sister's natural talent. After an incident in which he was able to wield several powerful magical artifacts with no problem....Dennis was finally told the family secret. Monroe always say something in Dennis, which in the future might allow Juniper to have a normal life.

A Te Xuan Ze is both a magical and martial adept. They study magical history and lore, as well as honing their combat skills. In a fantasy theme world, their are individuals who protect regular humans from the intrusion of the malign aspects of the magical world, as well as teaching the human to observe and respect the natural tradition of things. In the modern world, the magical world and its inhabitant needs protection from the dominance and banality of the human world. At the same times, she must protect and ease tensions with the magical world as it fights to survive as its' influence significantly wanes.


Dennis, the future Te Xuan Ze???


Monday, January 23, 2012

Asian Locations: Romance of the Three Kingdoms & Dynasty Warriors




The Three Kingdoms period takes place at the end of the Han Dynasty. From 184 AD to 280 AD, China experiences a period of civil unrest as the the Imperial Court is weakened from both within as well as several powerful warlords and nobles that would eventually consolidate power as the Kingdoms of Shu, Wei, and Wu.

Trouble started early on with a number of rebellions, one of them growing from the Five Pecks of Rice rebellion decades earlier. The Yellow Turban Rebellion as it came to be known as, lasted from 184-215 AD. It was a religious movement and a response to the state's abuses of its' peasants and farmer class, as well as the corruption by the 10 Eunuchs within the court of Empress He. For some time, 189-199 AD 10 Eunuchs were known to abusive their stations of power. Both Noble to peasant were at the whims of these individuals and seemed to have the complete protection of Empress He. Internal struggles years earlier had caused the future Emperors Shao and and Xian to flee the court and go on the run.

Shao and Xian found an ally and protector under a northern Warlord known as Dong Zhou.
He used the two nobles to his own ends until a rebellion occurred within his own domain in which a band of Nobles rescued the future Emperors. With all this strife, the Han Dynasty began to fracture. A long period of battles occurred as the nobles started squabbling over areas. It didn't climax until 208 when the division of Three Kingdoms began. The Kingdom of Wei to the North who held the last Emperor of the Han Dynasty, the Kingdom of Shu to the east who managed to have held the Imperial Seal, and the Kingdom of Wu to the West.

This period of the The Three Kingdoms is a popular setting for several video game franchises. Koei has capitalized on this with its game series "Romance of the Three Kingdoms" and "Dynasty Warriors". In both of these series you play out one of the three major faction who attempt to unify China. This historical period makes a wonderful RPG setting as their is much battlefield action and political intrigue going on.

Saturday, January 14, 2012

Dungeons and Dragon 5E

As many of you know by now, the death of 4E reigns has tolled....it ends this year. For what ever reasons
that 4E has been back shelved....a new versions of Dungeons and Dragons is coming 2/2013.
It promises to incorporate any style of game play (rules systems) and support the many editions of D&D.
As many of you may have come to know that 4E split the Dungeons and Dragon fan based down the line, where many people where upset that the D20 and 3E were being canceled. There had always been hold outs, keeping the previous editions alive... but 3ED&D may have succeeded to well in convincing and producing the ultimate compatible game system in RPGs. 

5E glimpses are appearing all around the web, most you can see here at the official message board for WOTC.
They are promising that all ages of the timeline will be available for play and the first campaign setting supported will be the Realms aka Faerun. Although each edition had its flagship Campaign Setting.....

D&D : Mystara
AD&D: World of Greyhawk
2ED&D: Forgotten Realms
3ED&D: Eberron/Pathfinder
D20 System: Everything and Anything 
4ED&D: Conquest of Nerath

It would be great for them to final flesh out areas of these campaign worlds. Oearth stills has the western half of the continent to be filled out... Chainmail did a wonderful job setting the stage for a new Campaign Setting based on Greyhawk. The Forgotten Realms still have to address Osse and update some of the other continents before the odd shift to 4E. Dragonlance needs a Taladas Update.... Mystara need more in depth exploration of the other continents beside the info from the Voyage of the Princess Ark...even Ravenloft has a few more domains to shed light upon..... even bring back Star Frontiers! Heck perhaps finally do what people what.... make the 5E Official Campaign Setting,,, Magic the Gathering!

There is so much I hope for.....yet... at this point... they are only dreams..

Sunday, November 13, 2011

Salvaging 4E Dungeons & Dragons: Spells

Here are two adaptions of spells (Wizard Powers) from 4E Dungeons & Dragons for use in 3d Edition.
The spells are basically an adaption of existing effects found in a four groups of spells. For "Evard's Wrenching Darkness" it was a combination of Dimension Door and Fear spells, since wrenching darkness is more of a controlled fear effect level three would be appropriate.  "Evard's Black Gate" is a combination of Evard's Black Tentacles and Wall of Limbs Spell. It captures the deadly evocative effects described in the text, and thus given a level 9. These spells were adapted from the book "Heroes of Shadows" in the Nethermancy School section of  Wizard Powers.

Evard's Wrenching DarknessNecromancy, Illusion (Shadow)
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 Standard Action
Range: 30ft
Effect: Target + Enemies with 20ft
Duration: 1 round
Saving Throw: Will Partial
Spell Resistance: Yes

Inky darkness envelops an enemy and begins drag them away, spreading fear among your other
foes. The darkness suddenly appears around one target and begins to move your enemy away in a direction of your choosing unless it succeeds on a Will save. You can choose to move a
a target up to 25 feet in any direction (not into the air) where it is held for 1 round. Those enemies within 20 feet witnessing the event, must also make a Will save or become frightened. If the enemies succeeds on their save, the target will become frightened and/or enemies will be shaken for 1 round by the event.
Material Components: Tar Coal, Chicken Feather

Evard's Black GateConjuration (Creation), Necromancy
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 1 Full Round
Range: 100ft + 10ft/level
Effect: Wall of Shadowy Tentacles 20ft long/caster level or 5ft/two caster levels, both 20ft High
Duration: 1 round/Level (D)
Saving Throw:  Reflex negates or Fortitude half
Spell Resistance: Yes

A black pin point expands widely, which spills forth a mass of dark writhing tentacles which ensure your foes and bringing the, into the darkness from which they came. The spell brings forth a wall or ring as mentioned above that has 15 foot long tentacles. Any creature within 10 feet of the wall must make a grapple check, or otherwise will be attacked by a tentacles which will entwine and drag them into the wall.
  Treat these Tentacles as you would for the "Evard's Black Tentacles" spell, thus each tentacle has a base attack strength bonus as if it had a Strength score of 19 as a large creature. Thus, it grapple check modifier is equal to the caster level + 8. furthermore the tentacles are immune to all types of damage. Movement within the field of tentacles is reduced to 1/2 the normal movement speed. Once the tentacles grapple and opponent they are immediate dragged within the wall. Any creature within the wall takes 1d6 points of negative energy damage per level  of the caster (maximum 15d6), Fortitude save for half. The tentacles will hold the victim there until they break free.
  If the spell was cast atop of creatures, they may make a Reflex save to avoid being in the wall, however they may be subject to attack if they are unable to move more than 15ft away from the tentacles.
  Evard's Black Gate provides one-half cover (+4 AC, +2 Reflex saves against attacks made through it.
Material Components: Black Opal (1,000gp), Zombie Ichor, Dried Tentacle