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Saturday, April 13, 2013

Dungeon Bastard: One DM's opinion is another man's comedy


If you fan of Youtube and EN World, lately you may have come across the Dungeon Bastard aka Bill Cavalier. He is a D&D/Fantasy RPG enthusiast who since 2011 created a site and video series in which he dispenses his wisdom of all things RPG "D&D" to the world. He claims the title "Adventure Coach" and his resume on his sites explain why he is so awesome. Here is a sample of the Wisdom he so often gives....
he is kinda of an in your face curmudgeon and no nonsense approach...so be for warned.



Ironically the advice that is dispensed by the "Adventure Coach" is often munchkin-ense. It is not about the adventure or journey of a character(s), but more of what experience and awesome loot did I get for that kill?
He is highly entertaining in most of his "advice" or "learned observations/experience", it is thought provoking and worth of conversation and a few chuckles. Although I stand on many different points of opposition to his "wisdom", he is entertaining and puts himself out there which is respectable in its own merit.

   Let's take his video on the Flumph. It appears the "Dungeon Bastard only has access to a few sources of information, as he wips out "ye olde" Fiend Folio circa 1979. I will assume for the sake of argument that he is using the source material because it is as "canon" as one can get. However as a counterpoint, the information on the Flumph was expanded upon in Monstrous Compendium Annual Two (1995), Dragon Magazine #246 (1998), and Misfit Monsters (2010). The Flumph like many original creatures is technically not a "Monster", but an NPC race.
    In the 1998 and 2010 references of  the Flumph, it has been observed to be a race of non-humans that are extra-terrestrial in origin. The beings encountered in said dungeons were most likely low level adventurers exploring and defending itself peacefully from an attacking player character party. Matter of fact he does touch on the inspiration of the race to the Lovecraft Mythos. If you know about the Flying Polyps and Mi-go, well Flumphs fit right in. Also to note that the Sesame Street "Martians" closely resemble a Flumph.
H.G. Wells "War of the Worlds" also resemble a Flumph. Also let us not forget SNK "Mars People" from Metal Slug series  are Flumph like too.

Yet again, the "Dungeon Bastard" is meant as entertainment......so what doe my opinion mean after all.

Wednesday, March 20, 2013

Famous Spellcasters: Nuitari

Representation from the "The Seventh Seal"
Name: Nuitari
World: Krynn aka "Dragonlance Campaign Setting"
Pantheon: Pantheon of the Gods of Evil
Spells: Unknown.
Magical Items: Nuitari's Shroud, Staff of Nuitari. Tome of Nuitari.

Nuitari is the god of magic, specifically regarding the use for personal power. In the aftermath of the All-Saints War, it was decided as part of the peace accord that that each would have an influence over magic.The gods good and neutrality ushered in their children, while Sargonnas and Takhisis spawned Nuitari whom they fought over. According to the myth, Takhisis forced Sargonnas to bear the birth of Nuitari gestation in a great golden egg. When the time came for it birth, Takhisis came and fought Sargonnas for control. In the end, the young deity was almost destroyed. In his true form he is pale, his voice horse from the struggle of his parents, and body almost worse from neglect. Never the lease, Takhisis still saw his use. Also during this time, the Greygem was created with the essence of Ionthus. Who in eons would unleash magic into the world.

He was appointed to oversee magic, and its use for the application for evil. He was partnered with the other gods of magic, whom he quickly grew close to. His cousins, Solinari is the champion for the gods of god and Lunitari is the champion for the gods of neutrality. They soon decided that magic should be above the petty squabbles of the gods as they sought to abuse and control it. They formed a pact with each other to all remain true magic itself. However, several things on Krynn threatened this balance. The Greygem was released from it's location and soon spread uncontrolled magic throughout the world. The second were the Dragon Wars which threatened the world itself. Seeing that the gods and their followers abused magic, in addition to threat of sorcery, they instructed their followers to enact a ritual that would create the moons of Krynn sometime at the end of the First Dragon War. The moons themselves allowed the gods greater control over the influence of magic and they began to spread the ways of wizardry among the people.
He does his best to make sure the gods of evil do not abuse magic, but Sargonnas and Takhisis at times have forced Nuitari to agree to their terms and have even held the gods hostage at time.

Nuitari took the dark moon, the smallest and closest to Krynn. The moon itself is ebon in color and revolves around Krynn every 8 days. It can only be seen by those with evil hearts or those who draw upon magic. On the moon, Nuitari has a private tower which he watches Krynn from. The moon both exists in the prime material plane and the ethereal plane. Few expeditions have been attempted, but it is a a harsh place that is seeming devoid of animal life. The rock here is dark, and the few plants here are dark green mosses and sparse dark green trees. The few inhabitants on the physical moon are usually stranded there, and what life forms thought to have been observed are ooze like creatures. Nuitari's domain on the ethereal landscape is dominated by the tower which is rarely seen.

Tuesday, March 19, 2013

Character Profiles: Ranvorfast Dal'marian

"'Elen sila lumenn omentilmo. Vanya sulie', A star will shine at the hour of our meeting. Fair Winds"
-Ranvorfast Dal'marian, Warrior-Skald and Master Scholar of Lindor

Ranvorfast Dal'marian is Warrior-Skald and Scholar hailing from the Land of Singers, the Kingdom of Lindon. He was born during the year of the Battle of Fornost in 1975 to Cephcelune and Kramdior of Forlindon. He early years were filled with the history and songs of his people, and he was gifted at high music. He was tutored by Walmast, a minstrel of renown who traveled the Gulf of Lhun. As the ages went on he served to bring word and news to the other elven refuges throughout Middle Earth as they made they journey to the West. He has served as escort and courier to many.

As fewer and fewer elves journeyed west, his pursuits turned to gathering the history and artifacts of the ages to take west and preserve them. He has met with countless people from all clans of dwarves, shirefolk, and humans. He has made studies of the rarer races as well from a distance. For the last hundred years he has been actively among the lesser races, living among them and occasionally bringing back and storing his finding back within Lindon. He has had many companions over the years, and has even chosen a few to study from birth to death. He has done his best to enrich his fellows as a mentor, a light hand who never influences but serves as support and guardian.

In the year 3016 while traveling home, he encountered the love of his life. Along the northern Ered Luin among the dwarves of Gondamon he met Lornoth Twohands, the adopted son of Helmackas Feldspar. Lornoth and his sister lived among the dwarves, as Helmackas raised them in part of a life debt. The two both knew the instant they met that they were fated. Lornoth has simple brushed up against him as they were making there way through the crowded market and the locked eyes. With Helmackas' permission, they Lornoth journeyed with Ranvorfast to Forlindon.

It wasn't until a few years later, that the dark stirrings in the east bought them fully back. Larnath, Lornoth's sister had sent word that they needed aid as they were traveling to Brockenborings within the Shire. Their "Uncle", Angzuko Fizzysalts, had received word that things were getting worse and the town needed aid. They journeyed to deal with an infestation of goblins who plagues the woods around Greenfields

Friday, March 1, 2013

Character Profiles: Mark Anochecer Trueno

"Guess who got the new L&L Spellcaster's Compendium"
-Mark A. T.

   The ancient past of the Beasts Courts of Asia are concealed by the Mists of Time. Out story begins with a Shadow Lord, Long Meiming San "Twilight Spiirt Wolf", who lived during the War of the Three Kingdoms in the kingdom of Wei. Six generations an ancestor was sullied by a western barbarian, establishing a line of "kin-folk". No one in his family had ever turned, but he did. It was a shock at first and his family had surely thought he was possessed by a demon and locked him away. For three years he lived locked in his room. Fortunately for him a Taoist priest had heard of this possession and promised to cure him. He told the family that indeed his child was possessed, and he would take Meiming to his orders monastery would they could let him live out his life in harmony. His family was thankful and quickly gave there son to the monk. Soon their mark of shame would be rectified.

   The Monk was Shin Huo Lung, who happened to be a Zhong Long Mirror of the Beast Courts. While meditating he had heard the cry of Meiming's anguish. To his amazement it was one who was neither a descendant of a Stargazer or Hakken, but of the Sunset People. The Shen was alone and scared. It was his duty to help the young one, and bought him to attention of his sentai and the Beast Court. Sadly the chaos of the land spread, and affected the Beast Courts as human Kingdoms fought with kingdoms. Meiming was trained as a Lantern, but was killed while serving under the forces of Wei by a Silver Arrow.

   Our story begins anew some hundred of years later in Los Angeles California, United States around 1982 when Mark Anochecer Trueno was born. He like many Americans were cultural mixed over the years... he had Native American and European blood in him.... but over the generations no one really cared. He came from a broken home, were his father beat him and left him and his mother to there own devices. Likewise she had her issue and soon abandoned her child. He was taken in by his maternal aunt at age 5. For the most part he was well-behaved, quiet, witty, and an odd kid. He got along better with dogs, and often talked to them and treated them as people much to the embarrassment of his aunt and neighbors. He claimed though of night terrors sometimes as well, which made him more withdrawn. At age 12 he was kidnapped, apparently on his father's side of the family kept tabs on him. Te only thing he remembers is they tried to force him to have relations and something about "not many left, and hope this one is a keeper". However before anything could happen that night he had one of his night terrors. He was no longer where they held him, but in a shadow place. A wolf lead him out and told him where to go. Eventually he woke up back in his bed....and though it was just a bad dream.

   As he entered high school, his withdrawn nature helped him exceed academically. He studied mythology, history, and culture. He also was interested in the mystic arts. In the afternoons he would volunteer at the local animal shelter, again talking to the dogs. They all thought he just had a natural talent. Eventually he managed to meet a small group of friends that got him into role-playing. He always excelled at playing characters in such as spellcasters from Labyrinths & Lamiae from LSD and Warlock: the Pretension and World of Shadow from Black Dog Studios. One day when he was at  a L.A.R.P tournament he entered that shadowy realm again while performing and incantation using a Jade Ring. There were creatures wandering around this time which freaked him out, but figured the tournament was using some really cool costumes and effects. However when he began canting again and an actual magic missile flew from his fingers....he knew something was terribly wrong. That is when the Wolf appeared to him again, it told him its name was Meiming and took him away from the shadowy realm. Mark once again woke up in his room, but this time Meiming the Wolf was quietly laying on the floor.

   Meiming explained that Mark was a relative of his, removed by generations. That in his blood he carried the legacy of the Shen. Meiming was Mark's his past life, and he was a manifestation of it.  He told Mark that he was Kin-Folk, but the Sixth Age had other plans. Mark had other gifts which allowed him to call upon the natural talents in his blood as well as the graces of the Emerald Mother. He would pass on his knowledge and experience to Mark, so he could be at rest. After months coming to terms with what he was and under Meiming's tutelage, he began exploring with new eyes.

   Los Angeles was even weirder to him now. There were Shen and the Sunset people running in the Shadows the city. He discovered the Bone Gnawers along skid and a packs found along Griffith Park and Mt. Washington. He also noted that Kin-jin and Kuei-jin throughout downtown Los Angeles and the San Gabriel Valley. Meiming also helped hi identify Namebreakers as well. Even talking with his friends he noted that there were some odd things hanging about! He and his L.A.R.P group bought down a Kin-jin, Mark wiping the memory of the events as they discovered his powers of spellcasting.

   Mark/Meiming is a tragic character is that on all levels he is an outcast. His family and social life is ruined by circumstances, his ties to the Kin-Folk and Garou put him in very mortal danger (especially since of his sexuality), he longs to join the cultural community of his past life as Meiming San Long, but as a Hispanic/Native American he is hedged out as an outsider. Despite these major set back he continues his own studies in magic and helps those he can in need. Due to most peoples interest in ghosts and the supernatural, he has found small niche in which he can be of real service. His hobbies also give him a great cover as well. Hopefully able to find an ally by chance who will not kill him out right..
          

Thursday, February 28, 2013

Famous Spellcasters: Hecate

Name: Hecate
World: Earth
Pantheon: Greek
Spells: Unknown.
Magical Items: Unknown.

   In Greek mythology Hecate was one of the Titans who was worshipped as a goddess of Magic, Herbal Lore, and Illumination. According to some legends, she was the daughter of the Titans Perses and Asteria. She was one of the Titans who allied with Zeus during the war with Cronus. She stayed as an ally of the Olympians, and she was left to her own devices. 

She is often depicted as a woman with three aspects, a torchbearer, a mistress of keys, and another who holds snakes. This is usually just a representation of her interests regarding magic. She is also closely associated with the moon. When the monotheistic religions arose, she has been one of the few goddesses to survive in various cults. She is often regarded by these religions as a dark or infernal influence, which is far from the truth of matters.

Within the D&D multiverse, her realm can be accessed from on of two planes;. Minauros on Baator and the Pluton on the Grey Wastes, petitioners can make their way to Aeaea. The realm itself is an island, and she shares this with her cousin Circe. The realm is described in the epic poem "The Illiad", when the legendary hero-king Odysseus of Ithaca was trapped on the island and confronted Circe.  

Wednesday, February 27, 2013

Famous Spellcasters: Boccob

Name: Boccob aka Al-Zarad
World: Oerth
Pantheon: Oerdian
Spells: None.
Magical Items: Staff of the Magi, Boccob's Blessed Book, and the Tome of Ancient Lore.

   Boccob's origins are shrouded in mystery. Some say he was a gifted servant of Istus who excelled at magic, but that is only speculation. It is known that Boccob first came to Oerth and walked the world at the dawn of its creation. His sole goal was to spread magical lore and influence the intelligent beings of the with the ways of magic Not only is he the master of mortal magics, but also the magic of deities as well. His interest are focus at the refinement, exploration, study, and mastery of all arcane magics. His intense focus on magics has earned him the title "The Uncaring", but this is far from the truth since he is also called the "Archmage of the Gods". He has casual relations with most deities of magic, and has yet to meet one who rivals his power.
On Oerth though, he has sponsored a champion who has proven his worth in becoming a deity. Zagig Yragerne was once the mayor and Archmage of Greyhawk, and managed to create a great many things during his time as a mortal. Zagig was once of the few mortals that cleverly found a way to ascended to godhood, and for that Boccob has taken the eccentric wizard under his wing.

Boccob is also one of the few gods who realizes the nature of the multiverse. It is said he has traveled to every plane in existence, visited parallel universe, and has traveled all across space and time. He is also known on every variation of Oerth to some extent as well. This is reflected in his realm in the Outlands, the Library of Lore. Those who have been allowed accessed to the place have said that his realm contains all the magical knowledge of the universe. His library appear as a great citadel, where few are allowed save for his mortal worshipers.Theses petitioners ensure that the library is maintained and assist is very areas of research or craft.   

Tuesday, February 26, 2013

Titan: Advanced Fighting Fantasy


   According to the creation myths of the world, the universe was created by the gods. The leader of the gods, Titan, created the world. The other gods out of curiosity and play were invited to help customize and developed the world. For the most part the gods were generous and kind, inspired to create things and concepts that worked in harmony. The sentient race of man was created by Logaan. This new creature mimicked the gods in the sense it could create and alter the world as well. Fascinated, the gods Titan created giants, Throff created the dwarves, and Galana created the elves. The gods created a perfect world and were content.

However several of their godly numbers were not satisfied. Death, Disease, Decay, Slaang, and Tanit bought forth abominations and evil to the world. Chaos was let loose and suffering came to pass for those on Titans. When the gods discovered what Death had done they were poised to make him pay, but stayed their hands as he had one of their own hostage. Logaan was captured and forced to find something/someone the gods had not known. They managed to find "Time", a being who bought with it the natural flow of entropy. Death threatened that if the attacked he would end their immortality. Since then the gods have fought.

Originally the world itself boasted only one continent, Irritaria. For centuries the dwarves built their home in the mountains, and elves retreated to the forests. Humans had traveled the lands in small tribes, eventually becoming kingdoms. One  such nation, Atlantis, was graced by the gods with magic. The civilization was the most advanced of its time, but sadly was corrupted by a demonic presence. The gods quickly destroyed them, and in that act the world was split.

   The world itself is now has three continents since the destruction of Atlantis. Allansia, the Old World, and Khul are all that is left of Irritari. Allansia is continent of untamed people with great swaths of wilderness. It is mostly dominated by great plains, deserts, and moorlands. The north is dominated by ice and snow. Mortals have carved out various city-states throughout the land, and constantly have to deal with the forces and hordes of evils that gather in the wilderness to topple them. The Old World is surprising different, as the mortals there managed to tame he land. Nations flourish here and civilization is found almost everywhere. The only real threat on here is fro he various nations themselves. The continent of Khul though, is a ruined mess. It unfortunately bears the brunt of the battles of the gods and mortals. It is dominated by the Wastes of Chaos, a huge area of land rendered lifeless. What mortal there are are spread around the coastal land in various city-states. Despite the very threat of Evil and Chaos which has crushed the land, there is one place where mortal have done well. The isolated kingdom of Hachiman has flourished. They lived in a highly organized feudal society (Japanese) which is prosperous and pleasant. The remainder of the world is dominated by small islands within the Western Ocean, the largest body of saltwater on the planet. The Ocean of Tempest and the Ocean of Serpents dominated the area between the continents, while the Black Ocean is found east of Khul. 

The Outer planes seem to be divided into three parts. The Celestial Palace is homes to the benign gods. The Elemental planes are the middle ground. The Demonic Plane, which is divided into the layers of Steel, Rust, Platinum, Blood, Ichor, Bile, and Obsidian, all seemed to be influence by the elemental chaos.

Titan: Advanced Fighting Fantasy originally started off as a series of adventure books created by Steve Jackson and Ian Livingstone. Eventually it became its own Role-playing system, branched off into video games, and even published a few D20 friendly adventures. There is a system friendly sourcebook that can be used for any rule system needed.