Pages

Sunday, December 12, 2010

Famous Spellcasters: Ra's al Ghul

Name: Ra's al Ghul "The Demon's Head"
World: Earth aka "DC Comics"


Some 700 years before the appearance of the "Dark Knight" of Gothom City, the man who would be known as "The Demon's Head" was born in the Arabian Peninsula. His tribe had journeyed from Chine to Aribia over generations. As a young man, he was a brilliant individual who became a talented healer and eventually left his tribe to live in a city to become a famous Physician.

During the course of his studies and explorations he discovers what is to become known as the "Lazarus Pit". The pits have he ability to heal severe wounds and diseases, bring back the dead, but with chance of madness. It was shortly after his discover, that he was betrayed by the Sultan of his city when his son slew Ra's wife.

After escaping and returning to his tribe, he enacted revenge on the Sultan and Prince, and then razed the city. Over the next several centuries who created a vast network of spies known as the "League of Assassins" as well and find and secure various "Lazarus Pits" found throughout the world. Sadly as an anti-hero he knows that humanity is slowly destroying the earth, and the masses have become a virus that infest the earth and slowly kill it. He finds that humanity and civilization must be curbed, and uses his network to shape and steer nations and people in the way he sees fit.

Although he is not a mystic per say, he is a renowned Sage and Tactician. He has studied numerous scientific practices, martial strategies, politics, and some mysticism. The one thing he has learned, is a rite that allows him to extend his life even further with the "Lazaras Pit", he can hold his spiritual essence within the pit if needed until a suitable host is found. Ironically he is very vain, and prefers a host who genetic linage is identical to himself. So far he has been able to inhabit a secondary body of his son, Dusan who is known as the "White Ghost", who was a poor choice due to be an albino

His ideal successor to his legacy was the "Batman", whom he even managed to manipulate into siring a son with his daughter Talia. This would be his ideal host, but Damian Wayne has proven to as willful as his grandsire and father and refuses to give up his individuality or to be manipulated.

Friday, December 3, 2010

Record of Lodoss War

Record of Lodoss War
   The world of Forceria contains Lodoss, Alecrast, Azarn Islands, Djana En, Crystania, the Chaos and Far lands. Within this world ages ago there was a great battle between the gods of light and darkness. The resulting catastrophe broke the world creating the various continents.This Anime captured the feel of Dungeons & Dragons. Many of the iconic artwork and stylings are patterned from some of the more iconics D&D games (Dragonlance for example...).

  On Lodoss though is where much of the story takes place. Before the Saga even begins, we are told of another battle that took place ages ago, one in which the old generations of Heroes managed to defeat a great evil and sets the stage for the new Heroes. Unfortunately, due to real life issues with the producers.... there are two canon-version of the series; "The Record of Lodoss War" and "Chronicles of the Heroic Knight". Either way the Anime is rich with lovable characters, most famous is Deedlit the elf. Although where "Lodoss War" ends, the Legend of Crystannia begins as the tale of two the villains are continued there.
  As a gaming world, you have Lodoss which has a simple history of gods and goddess of both light and the dark. Humans are the predominent race, while Dwarves are uncommon, and Elves seem far and few in between as they mainly dwell within the Faerie World. Orc, Goblins and other dark creatures usually stay hidden, but when great evil arises.... they become very active.

A campaigns setting published under the Fuzion system was published and the original fan made PDF can be found here.


Thursday, December 2, 2010

Character Profile: Emperor Cao Cao of Wei

"I'd rather betray the world than let the world betray me."      -Cao Cao

Cao Cao was born in Qiao, China around 155 AD, and I would most likely have been born under the lunar sign of the "Wooden Ram".He was the son of Cao Song, and was related to the Xiahoa clan.

About his lunar sign.....Sheep are nurturers. They enjoy taking care of other people. Like their animal counterpart, Sheep people are pretty calm individuals. Their personalities are quiet, reserved and soothing. They like to be in the company of others but do not wish to be in the middle of everything. They like standing in the back, watching contently from the sidelines, as others dazzle the company. Sheep will generally do better than they are aware because they are so good at keeping the peace and accomplishing the tasks at hand.

Generally surrounded by a bevy of friends, these Sheep enjoy being in the midst of a crowd. People flock to these Sheep, possibly because they are so compassionate and helpful. Their sincerity can be taken advantage of and Wood Sheep may get their feelings hurt by undeserving sympathy seekers. Sometimes, Wood Sheep need to suppress their caring ways and take care of themselves.

Historically he is known best as one of the many of the many main political influence during final conflicts of the Han Dynasty and the Three Kingdoms Period (Wu, Wei, Shu) shortly there after.He was a brilliant tactician, poet, and warlord. He claimed the Title Duke of Wei by 213, sadly he died only seven years later.
 Depending on who you speak too.... he is either an villain or a hero... he was a very honorable man was a sense of vision.At times he was ruthless, but with the purpose of uniting China under his rule.

I came to know Cao Cao, becuase of a game called "Destiny of an Emperor" and later a series games known as Dynasty Warriors. Something about the man always felt familiar. I would assume are outlooks on the world.are similar as well as tactics. We are both wood elements. I think becuase he was despised by many, yet perceived is one of the things I admire about him. He managed to do things his way despite any set backs. He also reminds me of some of the things I need to work on, becuase Rabbits can be lost in bureaucracy at times and have been known to be tyrants too in their burrows. The Great General Cao Cao is a man to be both respected and feared, a man with a guarded heat.

Wednesday, December 1, 2010

Founders of Roleplaying: Margaret Weis and Tracy Hickman



My first introduction to the world of fantasy and role-playing was through Dragonlance. It was the first series to truly capture my imagination and heart, and it eventually opened up the greater world of literature to me.

Margaret Weis was born in Missouri in 1948 and Tracy Hickman was born Utah in 1955. They are the co-creators of the Dragonlance world. There first three books released in 1985, started a whole line of books and expanded by other authors. The campaign setting that they created grew and became the 4th Campaign Setting of the Dungeons and Dragons world. Since then they have collaborated many times expanding their original creations as well creating other worlds. The Deathgate Cycle, Starshield, Dark Sword, Rose of  the Prophet, and the Dragonships of Vindras are another popular line of novels designed by them both. Together they also brought to life Larry Elmore's Sovereign Stone Trilogy and RPG.

Separately, Tracy Hickman and his wife Laura, created a few independent adventures for Dungeons and Dragons in the early 80's. In 1983 they created Ravenloft, which has been a beloved horror campaign setting that has touched almost every campaign world ever since! Tracy Hickman continues to create new worlds and continues to bring new ideas to fantasy ans sci-fiction literature. 

Magaret Weis has continued to write in her own way and now owns a publishing company that produces some RPG systems for many popular TV Dramas such as; Battlestar Galactica, Leverage,Smallville, Serenity, and Supernatural.

 I had the privilege of meeting them both back in 1996 at a booking signing in Brea, CA. It was one of the greatest moment of my life as I got to meet Mrs. Weis, Mr. Hickman, and Mr. Perrin.

Monday, November 8, 2010

An Hiatus: Death of a Loved One

I am sorry to report that this blog will be on hiatus for a while. A very very good friends of six years has passed. You can read more at http://thelukeshow.blogspot.com/2010/11/patrick-berringer-2004-2010-we-love-you.html for more details.

In memory of Patrick Berringer, Aug 2004- Nov 2010

Sunday, November 7, 2010

Final Fantasy

The Final Fantasy series was created by Squaresoft in 1987. The games itself has already gone over 20 titles and several spin offs (Chocobo Racing was my favorite). This includes the flagship Final Fantasy titles, as well as the Crystal Chronicles, Mystic Quest, Lord of Vermillion, DQ vs FF Itadaki Street Special, Kingdom Hearts, Tactics, Dissidia, Blood of Bahamut, Bahamut Lagoon, , and Chocobo Dungeon games, and the party game ! Each game is a unique setting unto itself building on the mythos established in the first game. Some of the iconic features of the franchise are materia, chocobo, moggle, and espers

Final Fantasy: Remnants of the Lufenia civilization fight against Chaos/Garland and his elemental fiends.
Final Fantasy II: Firion and company go up against the Emperor of Palamecia.
Final Fantasy III: Luneth and company go against and entity known as the Cloud of Darkness.
Final Fantasy IV: Cecil Harvey and company most stop the Lunarian, Zemus.
Final Fantasy V: Bartz Klauser and his chocobo, Boko, go up against an evil mage known as Exdeath.

Final Fantasy VI: An esper named Celes Chere goes up against Kefka Palazzo who was driven insane by his magicite addiction.
Final Fantasy VII: Accent Core: Follow Zack Fair as the beginings of the Jenova Project begin.


Final Fantasy VII: Before Crisis:  Incidents before FFVII involving the Shinra Power Company, Avalanche terrorists, and Wutai army.


Final Fantasy VII: Cloud Strife a soldier of Migard must stop an alien meteor and its host Sephiroth.
Final Fantasy VII: Dirge of Cerebus: Vincent Valentine history is revealed as goes up against the secret Omega.
Final Fantasy VIII: Squall Lionheart must stop an evil sorceress, Ultimacia, of time in the past, present and future.
Final Fantasy IX: Zidane Tribal, human with simian traits, must clear his name in Alexandria and stop Kuja.

Final Fantasy X: Eons ago Spira was destroyed and the last of their civilization was put into a dreamlike realm to survive. Tidus somehow manages to escape to the real world and must stop Sin who threaten to destroy the world.
Final Fantasy X-2: Yuna, Rikku, and Paine discover the origins of Spira.
Final Fantasy XI: An MMO RPG on the world of Vana'diel heroes fight in aftermath of the Great Crystal War.
Final Fantasy XII: From FF Tactics, the world of Ivalice and its war between nations.


Final Fantasy XIV: An MMO RPG on the world Hydaelyn.


A d20 version of the FF series was done and can be found here from Final Fantasy d20. Although another gaming system called Anima, really captures the feel and gameplay of Japanese RPGs.

Saturday, November 6, 2010

Character Profile: Aesedai Wayfinder

"I have found you traveler and you are now safe. No harm will come to pass."
                         -Aesedai Wayfinder, Eclipsed Priest of Malorne

   Just a few centuries before the War of the Ancients, Aesedai was born in western Kalimdor. As a child he was a skilled herbalist and alchemist, and had an aptitude for magic. Like so many others he would have become a mage, but the spirit of exploration of the natural always called him. Before long he finally found his calling within the priesthood of Malorne.
   Then the Burning Legion came and attacked the Kaldorei. When the news came he was far up north, visiting with the Furbolg. Like so many other he headed the call to defend his homeland. However during the height of the war, he was cut of from his powers when his Patron fell. His training as a Wayfinder and skill as an alchemist saved his life as well as many others, as this shock spread throughout his ranks. The Furbolgs likewise suffered a similar fate when one of the bear twins was laid low. When the dust settled, he was cut off from Kalimdor and was in the north.

  For the next few centuries, he stayed with the Furbolg who shared his grief and healed with them. When the rest of the of his people finally searched north for survivors, he traveled back with them. He would wander the breadth of the continent searching for lore and hope that his beloved patron was still alive. It wasn't until he spent time among the Tauren that he realized that the Eternal's power was still their. Like the sun, it will be eclipsed by Elune at times.... but the power is still there hidden. It was then he realized that he could tap into that hidden power, albeit a darker nature than before.

   With his powers restored, he followed the Path of Malorne with a vengeance. He soon became a bane of the Satyr that plague the forests of Ashenvale. After the Third War, he was part of a delegation to befriend Ogrimmar. He along with the Tauran would meet in Thunderbluff to discuss the logging issues within Ashenvale and Azshara. The Kaldorei hoped with the guidance and counsel of the Tauren, the orcs would grow to be peaceful neighbors. Sadly though, the human and their allies were irritants to the situation. Hoping to smooth things over, he became an ambassador to Ironforge. Here he befriended Helmackas. For the younger Earthen seemed to be more sensible than the humans. He was making some progress and he had hoped that full cooperation would come to pass as both the Horde and Alliance joined forces to combat the Silithid invasion and subsequent expedition into the broken realm of Dreanor.  It was during this time he discovered and his great-great-great-great-great-great-great-grand nephew, Aeledai among the Sin'dorei Scryers. Since then he and the others, Aeledai, Helmackas, Kewn, and Duralas have journeyed throughout Azeroth to bring peace.

This is another one of my PC characters. 

Friday, November 5, 2010

Alice in Wonderland

Although originally conceived as a novel by Lewis Carol about a young girl strange journey to a nonsensical world known as Wonderland, this story has been the inspiration to of many spin offs and properties in the gaming and motion picture industry. Since then Wonderland series has made several appearance in the RPG genres. The first attempt to translate this story into a RPG experience was by none other than Gary Gygax himself in 1983 with "Dungeonland" and "The Land Beyond the Magic Mirror". Later on though it influenced the creation of a module known as "Castle Greyhawk" in which many believe the inhabitants pored forth from the Wonderland Realm. From time to time, monsters and race popular to the novel would appear such as the infamous Jabberwocky and and adaption of the chess pieces (Chaturan) Dragon Magazine 358. The world would once again be visited again in the most recent module "Return to Castle Greyhawk".

Beside the interest in RPG, a darker more sinister adaption for the action as Video Game was developed know as "American McGee's Alice" and its sequel "Alice: Madness Returns" in 2011.. It twists the the world into a slightly more darker version of itself which is a welcome change to the whimsical and childlike quality of the world. Since then other RPG companies have attempted to make adaptions as well (Savage Worlds, OGL D20, and Better Mouse Trap Games) .


Thursday, November 4, 2010

Rings of Brass

Gary Gygax is one the founding father of modern Roleplaying Games. His name is synonymous with Dungeons & Dragon, Greyhawk, Dangerous Journeys, Lejendary Journey, and Castles & Crusades. Under Troll Lord Games, he uses the C&C system to bring to life the world of Aihrde.

The All father first created world of Aihrde, a hollow world whose inner region is known as Inzaea.
Its is one of three planets in its system, the other two beings Illus and Nexus. Aihrde has only but one moon.

Sometime in this pre-history, Unklar the Dark, was responsible for igniting the Sun and also imprisoning the dragon Inazea within the interior of the planet. Being a divine being, the dragon presence warped the realm a more habitable domain and muck like the overworld. One of the first beings of creation were the dwarves, and they lived deep beneath the earth. They were the one that first fashioned tunnels between the two realms of the planet, they were blessed by the creator with the ability to invent and craft magnificent things. They created many wondrous objects, that are lost to the magical arts of today during their reign of 10,000 years.  Over the centuries though some dwarves became corrupted and were twisted into goblin, and soon began a series of wars that escalated between them. In the 4th Great War, the All Father died as a goblin sorcerer worked a great spell to unmake the dwarves, the spell went awry and cause the death of the All-Father and creating the multi-verse in the process. In this absence, other things came... dark things such as orcs and demons, and elves.

For the next 800 years the Age of Man would be upon the world. First with the Aenochian Empire, and then with various smaller kingdoms. The Age was a golden age for humans, the dwarves and elves kept to themselves. Yet in the end, Unklar the Dark made his move. This time causing the Winterdark Wars. Fpr the next 240 some years, the dark god terrorized the world in black snow and ice. There was countless strife and wars, as mortal and gods alike rose up and attempted to defeat Unklar. The Battle of the Tree marked the end of the Winterdark as Unklar forces were defeated.  New Kingdoms were made, new gods appeared and new religions, and peace would reign upon the world once more. 



Tuesday, November 2, 2010

Mario World


Nintendo's Flagship series has always been a favorite to play. Originally the franchise all started with his debut in the game Donkey Kong in 1981. In that game he had to save his girlfriend, Pauline,  from and escaped Gorilla, Donkey Kong (aka Crankey Kong). Once he was captured, Mario put Donkey Kong in a circus, but in 1983 Donkey Jr (Donkey Kong) rescues him from Mario. After this defeat, he started a plumbing business with his brother Luigi in the game Mario Bros, in which their was some strange creatures coming up from the sewer.

Then in 1985 the entire Mushroom Kingdom came to be in Super Mario Bros. Bascially the pipes lead them to another world where the Princesses of the Mushroom and Sarasaland where captured by King Bowser Koopa and Tatanga. From their the adventures in the mushroom kingdom exploded, with King Koopa being a recurring villian. Mario has stayed within this world for years, exploring everything, and plus he and his brother are more than juts plumbers here! They are world heroes! Yet other menaces have followed them, such as Mario's long time rival Wario and his brother Waluigi. Since then Mario has appeared in over 20 games, ranging from testris like game to racing games. The world of the mushroom kingdom has contactly grown and we find more and more about it. Most of the inhabitant are anthropomorphic creatures such as mushrooms, beans, turtles, mice, bombs, etc. It is a very odd plus and much like Lewis Carol's Alice in Wonderland series.

 If you are interested to play a Mario D20 game, a fansite has created a PDF which offers some guidelines.

Monday, November 1, 2010

Character Profile: Sun Wu Kong



One of the most interesting individuals of chinese mythology is the Great Monkey, Sage who is Equal to Heaven, Sun Wu Kong.

He was a stone monkey born in ancient china. As he wandered the world he came upon other monkeys and so became their leader. He was saddened by the death of one of his subject and vowed to find a way to prevent death. He promised to travel the world and seek a way.

It was during this time he became a student of a great sage who taught him the 72 Earthly techniques of the Way of Sneaking and Transformation. A path of immortality that Sun Wu Kong was destined to learn. Here he gained great powers and abilities (invisibility, transformation into object and people, flight, teleporting, changing size, breath water, multiply himself, super strength etc). When he finally returned to his home, he had to defeat some demons that conquered his people. They convinced him, as a powerful immortal now, that he should look the part. So as instructed he demanded that the Dragon Kings gift him with magical armor and weapons. He even managed the impossible be gaining the 13,500 lbs Nail of Heaven. The Dragon Kings warned heaven about the Monkey King and he was sentenced to death. Yet even being sent to the Underworld did not quell him. There he defeated the forces of Yama and forced the Judge of the dead to give him the ledgers of Life and Death. The Monkey King simply rewrote his destiny and no longer could die.

During the next few years he became out of control as he was quite powerful and plagued heaven. It wasn;t until he lost a bet with Budha that he forced into submission for at least a 1,000 years. It was during this time that Sun Wu Kong was given a second chance by the goddess Kuan Yin. He was instructed to guard a Taoist priest that was destined to bring forth the Budhist scripture to China. To complete his task and ensure his behavior he was fitted with a headband of subjugation. Although at first he resented being used, he grew to care for his companions and protect them fiercely. During this time he also gained another very powerful item, known as the Gourd of King Silver Horn that could imprison anyone within it if they new there name.

One of the reason why I like Sun Wu Kong, is becuase deep down inside he is a caring and loving individual. He represents the greatness mankind can achieve, and the frailties we possess. Although he has made past mistakes he always tries to overcome them. He never shows fear and has an insatiable curiosity for knowledge and exploration, and in away represent the freedom of man from the divine (In the sense that we control our destiny) 

72 Earthly transformation

Sunday, October 31, 2010

Famous Spellcasters: Severus Snape

Name: Prof. Severus Snape
World: Earth aka "Harry Potter"
Spells: Langlock, Muffliato, Sectumsempra, Vulnera Sanetur, and the non-verbal version of Levicorpus and its counter-curse.

Severvus Snape is a famous wizard in the Harry Potter universe who has some dubious alliances. He is Master Potioneer and Wand Duellist, and expert in Legilimency, and a master of the Dark Arts and Occlumency. He has taught at Hogwarts for many years as Potions Master and Head of the Slytherin House, then as the Defense Against the Dark Arts Instructor, and the then finally Headmaster of the school. He was also a founding member of the Order of the Phoenix. He claimed the title the "Half-Blood Prince"

What is known of his younger days, he was born to a full blooded witch and a muggle father who abused him. In the small town he lived in her happened to encounter Lily Evans. He recognized, like he had magic flowing within their veins and befriended her.
When he attended Hogwarts, he was sorted into the House of Slytherin. His friend Lily was sorted into House Gryffindor. While at Hogwarts he would be picked on and harassed by James Potter and Sirius Black. He was a very brilliant and talented student, and was recognized (feared) by many as a master of the dark arts at a very early age. It was during this time that the first Wizarding War broke out. He joined the Order of the Phoenix and worked as a double agent on behalf of Dumbdledorf and infiltrating the Death Eaters.

Over the course of the next few years, he was always doubted were his loyalties lie due to his time within the Death Eaters. The only one who had believed in him was Dumbledorf, and new truly where Snape's heart and loyalty lay. Sadly in the end as he did his best to follow Dumbledorf instructions, he was killed by the Dark Lord as it was beleived he was the master of the Elder Wand.

Friday, October 29, 2010

Third Dawn


From Dreamscarred Press comes a campaign setting based upon their expansions in the realms of psionics for the d20 system. They originally started coming out with products that added new races, psionic abilities, classes, and other items supporting psionics. These products expanded upon the limited material that was made official by Dungeon & Dragons. The only such campaign setting to ever include psionics officially had first been Dark Sun (Athas), and then Eberron.

Third Dawn, joins these worlds with introducing Ksaren. The world had suffered from a catastrophe known as "The Impact". It shattered and created the numerous island in the Impact Sea, cut off the world from the outer and inner planes, and destroyed all traces of magic.With the gods and magic gone, a new form of power began to fill this vacuum. Psionics began to emerge with in the populace, and within a few centuries God-Minds made an appearance providing a familiar structure with the absence of the gods. Likewise the nature of the undead has also changed, for no longer is the power of the negative energy involved.... but instead some sort of disease known as "The Black Plague". A deadly terror, given the fact that most undead share some unique immunities with the powers of the mind.

The world of Ksaren has three continents, only Femon and Tion still exist. The third was smashed with "The Impact". Almost all the familiar races and creatures are found here, but only those that seem to thrive in a psionic world. Some of the major powers in the world are found in both Femon, with the remnants of the Alyrian Empire, and Tion, with the growing Ophid Protecrate. Between them are a number of smaller countries and city states that farewell so far. Oddly enough the Elan seem to pose some sort of threat, but no one truly knows the depths of their plans.

Thursday, October 28, 2010

Eberron






Eberon is one of the newer world added during 3E D&D. It is a world of technology fueled by magic. The world itself is simply known as Eberron, a large planet with at least 5 known continants, and its underdark area is known as khyber. There are twelve moons (Daanui, Dal Quor, Dolurrh, Fenia, Irian, Kythri, Lammania, Mabar, Risia, Shavarath, Thalanis, Xorlat) that orbit around the planet, as well as a rather unique feature known as the Ring of Siberys. The Ring of Siberys itself is a golden ring of particles that orbit the planet, and is the source to many of the dragon shards. One unique feature of the world is the dragonmarks and dragonshards, that seem to tap into the primordial powers of the world. The moons themselves also play a signficant role, for each moon is named after one of the many planes that the world is closely connected to.
Every so often some of the planes bleed onto the world, and these can often be told through the orbit and phases of the many moons.

The deities worshipped on the world by most races are either of the small pantheon of the Sovereign Host or the the Dark Six. Besides these two major pantheons, there are a number of cults that many ascribe to; the Silver Flame, Blood of Vol, Undying Court, and the Path of Light. Many of the races of Eberron are found throughout the multiverse, but there are some that seem to be unique to this world. The Warforged (a group of sentient constructs), Shifters individuals with lycanthrope ancestors, changelings (individuals with doppleganger ancestry), and the Kalashtar (individuals that are host to entities from the plane of dreams). It is also important to mention that the Drow of this world are not beholden to Llolth, but have assumed a scorpion theme in place with one of the Dark Six.
 
Each of the continents are host to many of the races of the world. Khovaire by many is considered one of the most active continents as it is a mix of various peoples and beings. This land is has recovered from a great war in which the Warforged were the product from. Xen'drik is a wild continent which once hosted the great kingdom of giants. It has become overrun with the Drow who prowl its ruins. Sarlona is cradle of civilization. Currently the the Dal Quor, and many psionic beings make this land their home. The Argonnessen continent is the home of the dragons, much of the land unexplored. The northern icecap is where the Frostfell is, an icy wasteland. There is also the sub-continent of Aerenal, which is the ancestral home of the elves and home to the Undying Court.

One of the unique features of the world are Dragonmarks. Odd magical birthmarks that appears on certain individuals and great special powers. So far there are at least 12 unique varieties catalogued, each grouped to a clan.

Wednesday, October 27, 2010

Aliens Vs Predator





This franchise originally started separately back in 1979 (Alien) and 1987 (Predator) as individual films concerning the sci-fiction genre. The Alien franchise focused  in the far future where space travel was possible, and in order for earth to continue its way of life colonization and planetary mining began. As far as
the future history is concerned, no contact with any alien lifeforms have ever been established. In 2122 however, the Xenomorph is found on LV-426 and begins to directly plague earth.


Yet the contact with the Xenomorphs is really not anything new to earth, in earth ancient past as far as 1.6million years ago xenomorphs did roam the earth. Furthermore there was evidence alien activity that the government had been observing and research, that of a species dubbed "Predator". The possible influence and application of alien technology came to the attention of several corporations (Weyland and Yutani).
The Weyland corporation funded and tracked activity concerning the predator species and discovered an ancient temple under Antarctica contain both Predator and Xenomorph artifacts. In the coming years, Weyland and Yutani united combine their efforts and research, becoming a mega-corporation.

The series soon became intertwined with each other. The relationship between the Predators and Xenomorphs has been established, as one has the Ultimate Hunter and the Ultimate Prey. Humans just so happened to be a species in which bring about an optimum Xenomorph. Even humans themselves provide prey for the Predator species, as humans are often resourceful and rather inventive.

Already some fans have created D20 variants for each of these creatures.  If you are interested in a Aliens D20 book click here, and Predator D20 series click here.

Tuesday, October 26, 2010

Character Profile: Crown Prince Iroh

"There are reasons each of us are born. We have to find those reasons"
           -Crown Prince Iroh


Iroh is one of the Crown Princes of the Fire Nation, former General of its force, and Grand Master of the White Lotus Society. He is also a fine connoisseur of teas. As a Crown Prince he was also blessed with the natural ability of fire bending in which he excelled at. He even honed his skill to bend lightning. He is the eldest son of Fire Lord Azulon and Fire Lady Ilah. His younger brother is Ozai.

When he was younger, he was a great general of the Fire Nation and almost conquered the Earth Kingdom and broke through the capital city of Ba Sing Se. He was nicked named the "Dragon of the West". Sadly though the news of the death of his son, Lu Ten, lost his spirit in fighting. At this time his father also passed under mysterious circumstances, and his younger brother was appointed as the new Fire Lord. His brother stricken with grief still did not challenge Ozai and retired as general.

He was a gentle soul, well cultured, and  man with a large heart. Instead he had focused his time with the Imperial family treating his nephew and niece as his surrogate children. It was becuase of this, he had stayed with his nephew Zuko when he was banished. His nephew had questioned  his father during a council meeting, and suggested a peaceful resolution rather than a confrontational one. His father was embarrassed, as he saw this is a sign of weakness and this banished Zuko. Fire Lord Ozai would only welcome the prince back of he did the impossible, which was to find the Avatar.

General Iroh accompanied his nephew, guiding and mentoring the young Prince. During this time he also used the opportunity to make many contacts with a society that wished to ensure peace during the absence of the avatar. The White Lotus Society was a secret organization which had contacts within each of the major nations, as well with several powerful benders. During the hunt for the Avatar, he actually managed to achieve his dream for awhile by opening up a tea ship in Ba Sing Se, which soon became one of the most popular tea shops. Sadly though, the Fire Nation's ambition and his niece ruthlessness bought all this to an end.
Although he attempted to aid the Avatar, it was a great effort to over through his brother and was a great sacrifice on the part of many. Yet good won that fateful day, and he was able to re-open his shop once more in Ba Sing Se. He now spends his days brewing excellent teas and playing Pai Sho.

So why him? He is a strong character and yet gentle. He is a powerful individual who hesitates to use that power. He is an excellent role model, for he shows endurance through hardship, wisdom and grace under pressure, and the courage to do what is right. Plus he his a depth of knowledge and love of tea.

Monday, October 25, 2010

Famous Spellcasters: High Councilor Profion of Izmer

Name: Profion
World: Izmer aka "Dungeons & Dragons Movie"

Profion is a member of the High Council of Mages within the Empire of Izmer. He seems to be an very influential member, often acting as a major influential force within the council.

His main goal is to ensure that the mages stay in power within the Empire, as it has been established since its founding. However, the current Empress threatened his way of life. she believed that all citizens of Izmer, whether mage or commoner were equal. In order to ensure this Profion began research in creating an item of power that would give him some leverage against the Empress. This he began research on a rod of dragon control, one similar in possession of the Empress. However, time and time again his creations did not prove powerful enough. So he began searching for an artifact known as the Rod of Savrille.

When he finally managed to retrieve the artifact, he had the support of enough of the Council to challenge the Empress in open defiance. He wanted to ensure the status quo and warned the Empress that if she went through with her proclamation, he would not back down. She called his bluff and war was declared.
He used his rod to summon red dragons to attack the Imperial Palace of Sumdall, while the Empress used her rod to summon gold dragon to fight against the dragons.

High Councilor Profion and his forces loss due to the interference of  a spell-thief named Ridley and his companions.

Sunday, October 24, 2010

Oathbound


Oathbound is a magnificent setting, like many of its predecessors its is a place where a variety of creatures from across the multiverse are pulled to. It is a world and a plane much like "Ravenloft" and "Ptolus", in the sense that you are pulled in and drawn to the plane by unknown circumstances and you cannot return home.

Oathbound concept is that long ago, a powerful deity was imprisoned by the others gods for some unknown crime. All records of its existence has been stricken from recorded history. The only ones who know of its true nature and place in reality are several of its servitors that were tasked to ensue the deity would never wake. These seven over the aeons grew bored with their tasks and accidentally created a world over their prison.
By drawing in bits and pieces from other place they created a planet, moons, and suns. They soon realized that they too could draw in life forms to populate the world. Through this form of diversion they accidentally discovered they weakened the locks, and the divine geas that they were under had loopholes.

The planet they created has become known as the Forge. Two suns and two moons orbit around the world. 
The largest yellow sun is Crux, and Storm is the smaller red sun. Anahita is complete made of water, and appears a a luminescent blue orb, while Zadkiel appears as rust since it is made of metal and rock. The stars seen from Forge are portals to other worlds and planes located far away. Each time one of the Seven pulled something through it connected this plane with a permanent portal. Each of the Seven divided up the world, and the domain that they rule are directly where their locks are. Each domain is unique for each of them had a particular affinity for a certain type of terrain in mind. Anvil for example is a desert like domain, arid and hot, and ruled by Orif'elle Scourge of the Wind. The domain of Arena is a rocky and harsh wasteland overseen by Barbello the Mistress of War and Destruction. The mountainous regions of Kiln, is ruled by the most contemplative of the Seven, Bathkol the Unanswered Question. The plains of Penance is ruled by Israfel the Queen. The oldest of the Seven is Nemamiah the Leper, she rules the artic area of the Vault. The forest area of Wildwood is where Haiel the Hunter hold sway.

Lastly was the domain of Eclipse, once overseen by Annoxus, through some quirk of destiny or fate he was freed from his post. For you see each of the Seven can only be freed if someone defeats them and willing takes their place. A thief managed to pass through the ward and traps Annoxus had put and was defeated by a mortal human. Thus human soon took over the domain of the a dark underground and became known as Colopitiron. Annoxus now free, works to understand the Forge now and secretly hope to find away to unleash his master. In order to prepare for this... he has been careful cataloging every secret and piece of information for his master.

As to the mortal races, there are several new and exciting races to be found on Forge. Yet any creature, race, animal, can be drawn to the Forge. Usually those taken this way see a flock of Ravens surround them and they are deposited in one of the many areas of the forge. More often than not each is gifted with new equipment and abilities that give them an edge to survive by one of the Seven.

Saturday, October 23, 2010

All Flesh Must Be Eaten


From Eden Studios, comes one of the most prolific Zombie RPGs out there. AFMBE uses the Unisystem Rules to present it themed campaign settings on the Zombie Survival genre. The core book basically set up the way you play and offers a variety of options in the terms of various archetypes you play. You start off as one of three types; Norms, Inspired, and Survivors. These basic types describe your core type as if you were a normal personal, your a individual who doe what it takes to survive (physical), or someone who is very spiritual or highly intelligent (inspired). Once there, you can add the window dressing and tailor your character as an example your a scientists (inspired) who can create gizmos.

The systems also goes into the history and various types of zombies out there. From both mythology to literature & media, zombie and the walking dead have been there. The system does it best to explore the wide variety of zombies and provide rules to tailor make your zombies.... and with all sorts of abilities....there are many variations of zombies from the infectious undead.... to the magically re-animated corpse. You can always keep people on there two becuase you are never 100% sure on what type of zombie you may encounter.

The other concept that Eden came up with is the Dead Worlds. AFMBE does not have a set campaign setting, but instead provides various world and scenarios in which zombies have come to be.

Revised Core Book
-Dead World 1 "Rise of the Walking Dead": Zombies (animal and humans) created from radiation and wasting disease. Infectious.
-Dead World 2 "Phade to Black": Zombies created from a mutated AIDS virus and STD. Infectious.
-Dead World 3 "Grave Impact": Zombies and Humans infected by meteor contain necromantic waste from an alien world. Everyone Exposed (Rare unexposed victims).
-Dead World 4 "Sacred Soil": Plant-based animated corpses created from fertilizer by a communal plant mind. Animated by burial in fertilizer.
-Dead World 5 "They came from Beyond": Animated corpses created by an alien species called the "Race" that they uses as hosts. Animated by alien drones.
-Dead World 6 "Mein Zombie": WWII the German Army creates a serum that make the living dead. Zombie created only through the use of the serum. 
-Dead World 7 "After the Bomb": WWIII occurs between China and America, 30 years after the war the Chinese nuke irradiated area produce mutants and zombies. Zombie created through Chinese nuke irradiated areas. 
-Dead World 8 "Dead at a 1000": An Italian sorcerer, Lucius Mordecai, during the late 990's unleashed an "Eastern Ritual"' that bought the dead back to life thanks to a dark power. Zombies vulnerable to blessed objects and created magically a zombie kills a living being.
-Dead World 9 "Until the Ending of the World": "Book of Revelations" in which the dead rise and hell on earth. Zombies. Zombies vulnerable to blessed objects and created magically a zombie kills a living being.
-Dead World 10 "Dawn of the Zombie Lords": After some years after a Zombie Apocalypse, various individuals appear who have the ability to control zombies through use of magic, psychic powers, spiritual presence, etc. and control them through the use of seals. Zombies are created when anyone dies, but if killed by a "sealed" zombie they arise with that mark.
-Dead World 11 "Rebirth Into Death": Souls are re-incarnated into the dead bodies, although not hostile they act normally, but need flesh to consume (players can be zombies here). Zombie created by re-incarnation.

Those are just a sample of the many Dead Worlds available! In other books they expand on Dead Worlds and other abilities. The books mainly cover genres like "Pulp", "Eastern", "Wild West", "Space", "Pirates", and the "Fantasy" genre.What is great is that in the "Revised" core book, there is a D20 Modern conversion for AFMBE, sharing the unique game with the D20 system!

Friday, October 22, 2010

Street Fighter: The World Warrior


Street Fighter is a series which was created by Capcom and has been around for 25 years. It has spawned numerous sequels and spin-offs, as well as branch out and encompassing other storylines (and crossover with other company properties such as Marvel's superheroes, SNK's King of Fighters, Namco's Tekken series, and japanese anime). An RPG was developed by White Wolf which allowed you to play as a World Warrior, a fighter immersed in the world of mixed martial arts and of course crossing paths with the mysterious organization of Shadoloo. You could either create a unique fighter, or play as one of the many iconic Street Fighter II or pre-generated characters available.

The rules systems, was even a precursor for White Wolf's own World of Darkness fighting system called "Comabat: The Big Book of Kicking Ass" which in a sense was a parody of the Capcom property of Darkstalkers. You could easily create crossover between the World of Darkness and Street Fighter if you wished.

During the Golden Age of third Edition, Living Room Games was attempting to develop a whole line of source books for a Street Fighter World Tournament that would encompass the worlds of Street Fighter, Final Fight, Rival Schools, and Darkstalkers. Sadly though there was an undisclosed dispute between Capcom and Living Room Games and the gaming systems vaporized.

Thursday, October 21, 2010

Founders of Roleplaying: H.P. Lovecraft



H.P. Lovecraft lived from August 20, 1890 to March 15, 1937, born on Providence, Rhode Island. He was an American author most noted for his fiction works in the genre of weird fantasy and horror. He developed the idea of  "Cosmic Horror" that would shape many of his literary works. He believed that our existence was mere nothing to he multitude of time and space, and that humanity if exposed to the awful truth of this would be driven insane. After all he would seem to be quite correct, for his view was not geocentric at all. As humans how can we believe that we are the center of the cosmos? An interesting note is that he himself suffered as a child from night terrors.... some say it is a rare parasomnia disorder (although in modern times it is now uncommon and closely linked to Alien Abduction).

His works were oddly facilitating in retrospect, for he wrote that out there in the cosmos an ancient alien intelligence dwelt. That in the ancient past it has visited earth, and that records of their passing can be found in ancient civilizations that have been long lost. He wrote of people who had come across these things and events. People haunted and driven into insanity by things they could not truly comprehend or grasp. Throughout his writings, these events are shorts stories that are seemingly unrelated. Yet in the greater picture and expanded upon by other writers, became the Cthulhu Mythos.

Wednesday, October 20, 2010

Avatar the Last Airbender


One of my favorite cartoon series aired on Nickelodeon was Avatar the Last Airbender. The series takes place in a world that is dominated by eastern cultures; namely the Chinese represented by the Earth Kingdom, the Japanese and Meso-Americans represented by the Fire Nation, the Tibetans and India by the air Nation, and the Inuit (Eskimos) and Pacific Islanders by the Water Tribes.

Each tribe is also closely in tune with an element, and certain individuals have the power to bend the elements. These individuals are called benders, and there is one for each element. Practitioners have also managed to create special techniques that have allowed them to perform feats such as metal, crystal, sand, lightning, plant, and blood bending. In order to ensure peace and spiritual balance on this world, the gods imbued an individual known as the Avatar with the power of the four elements. It is the avatar's duty to keep the world in balance, both between the people and world of the spirits.

The Avatar has been re-incarnated throughout the centuries, and within each life time is a strongly aligned to one of the four elements (water, earth, fire, or air). The current Avatar is a young boy named Ang of the Air nation. Previously Avatar Roku failed to stop his brother, who was ruler of the Fire Nation, into starting a war with the rest of the world. Thus the reason for the current state of things.

Since the Fire Nation has been left unchecked it has began a campaign to dominate the world. There first order of business was to destroy the Air Nation, for it was known that the next Avatar would be born unto them. From there they attack the Southern Water Tribe and the Earth Kingdom. The Earth Kingdom was a large nation and the only competition they had. However, the Earth Kingdom managed to fend off many of the attack and only losing a number of outlying settlements to the Fire Nation. forces.

Tuesday, October 19, 2010

Famous Spellcasters: The Magician

Name: Magician
World: Cerilia aka "Birthright"

    The being known as the Magician hails from across the Sea of Dragons. One day less than a decade ago he arrived in the land of Pipyet. Within a matter of months he toppled over the ruling regent and established complete control over the domain, now known as the Magician's Realm on the far east of Khourane.

Not much is known of his past, other than he arrived with a small band of 12 only known as the Riders. Likewise he keeps himself cloaked in shadows and disguises at all times. Many believe that Ahazarus is the Magician, for he is the one who seems to command the Riders. Perdue the Shadowborne, Breadthe the Deahknight, and Kevel the Lichlord each lead a group of riders (3 each) patroling the lands.

The truth of the matter is left to be quite obscure, for you see the Magician hides a terrible secret. He is an Aensheghlien. When or how this came to be is unknown, but those careful view that have pulled back the veil have discovered that the Magician was a powerful spellcaster who managed to extend his existence through undeath. He somehow  though came into contact with the blood of Azarai which gave him immortality and the power he had always craved. However, even though viewed as a tyrant and warlord, the people of his land do revere him. The Magician seeks to bring order to the world, by conquering one nation at a time till all come under his control. With one leader, their will be no stride and no suffering.

Monday, October 18, 2010

Demon Wars


Based upon R.A. Salvatore's Demon Wars Saga, Fast Forward Entertainment made a d20 version campaign settings. The story revolves around demonic forces that have begun to threaten the world of Corona. It is believed because demon Dactyl, who was summoned to this world because of the evil of men's hearts.
He soon gather armies of foul humanoids (goblin, powries, and giants who have fallen under his influence) to attacks human settlements, as well as corrupt many in the human lands bringing chaos and destruction.

The largest human kingdom is Honce-the-Bear (Brits). this is the seat of the Abellican Order. Aplinador (celts) located just to the north, and is ruled by various clans. Behren (Arabic) and To-Gai (Nepal) are located to the south. Much of these nations keep to their own borders.
Unbeknownst to many though are two of the worlds demihimans populations. Powries (dwarves) live far off the coast on Julianthes islands. Like many dwarves they live in clans, but are a seafaring folk. The Touel'alfar are the elven people of Corona. They live in secluded forests scattered throughout the world. The fascinating and unique feature about them is that they have gossamer like wings. These wings are somewhat vestigial in the sense they can only be used to glide, slow a fall, hover for a bit, or to jump higher. This may be a tell tale sign that these elves have a close relation to the the fey.

One significant difference to the world is how magic works. The Touel'alfar for the most part know magic as most other worlds do. However it seems everyone else though is limited between to forms of magic that either come from the Ring Stones (Gem Magic) or the Demon Stones (Earth Magic). The rings stones are a number of magical gems that have been discovered by the Abellican Order that can be used to cause magical effects.
These gems are mostly under the control of the order, but the use and the gems themselves have been found in the possession of other owners. Earth Magic works very similarly to to the use of Rings Stones, however you are calling upon the very spirit of the earth (now corrupted by demons) to empower magical effect. From time to time most practitioners may come under the influence of a demon if they are not to careful. Some sages believe that Earth Magic is just as safe as Gem Magic, it is just that the current states of affairs with the Dactyl have added to the dangers of it.

Sunday, October 17, 2010

Sovereign Stone

The world of Soveriegn Stone was created by the famed artists Larry Elmore, and further developed by the team of Margaret Weis and tracy Hickman. It revolves around the continent of Loerem.
There are four main races on Loerem; Humans, Dwarves, Elves, Orks, Taan, and the Pecwae.
The humans are divided into several kingdoms; Karnuan (India), Dunkargan (Arabic), Nimran and Nimorean (African), and the Vinnegalean. The dwarves here are reminscent of the mongolian horse lords. While the elves take on some Japanese influence. The Taan are reptilian like creatures who live on another continent that are currently being used by the Dark Lord of the void in his conquest of New Vinnegal.

The history of Loerem is vast as each kingdom has it own epoch and legends to tell. The campaign though is centered around an event which shaped and influenced the current state of the world.
The Empire of Vinnegal at the time was one of the most powerful nations of the continent, and with the help of their gods they managed to create portals that would easily facilitate travel between nations. However, many of there neighbors feared invasion or war and protested about the portal creations. With the blessing of his god, the King presented several humans as Dominion Lords who would act as portal guardians. These individual were of sound mind and heart and would ensure the portals would not be abused. Yet the other races protested still, for their were none of their respective races represented. Again the king prayed, and this time the gods presented a powerful artifact called the Sovereign Stone. For Crystal Pyramids that had the power to create Dominion Lords. Each was gifted to the Dwarves, Elves, and Orks.

However one the sons of the King of Vingraal was none to happy. He craved more power and established himself as Lord of the Void. He marched on Vinnegal and a full war started out. He some how came into possession of an artifact that allowed him to creation champion known as the Vrykyl that were similar to the Dominion Lords. The other races stood by and watched the conflict, and soon the city of Vinnegal was destroyed and their Sovereign Stone lost. As the ages passed, the human were able to create Dominion Lords through the use of a miracle. It wouldn't be until centuries later that this initial conflict would be started again, for the Lord of the Void did not perish. He has appeared again, and this time with an army of Taan and seeks to conquer all of Loerem and wrest control of the remaining Sovereign Stones.

Saturday, October 16, 2010

Arcanis: The World of Shattered Empires


Created by Paradigm Conepts, the world of Arcanis is a place of Shattered Empires. Most of the campaign takes place on the continent of Onara. The planet has two moons, Aperio and Vvirdis, which have a monthly lunar cycle.In the ages past the world was controlled by the Ss'ressen, a race of serpent people who constructed genetically engineered the Ellorii from the elements (elves). The dwarves were once giants that were cursed by Illir for failing to protect mankind.. Gnomes are considered the offspring of humans and dwarves. Lastly the Assimar and Tiefling are found her as well (Val and Dark-kin respectively).


Eventually, the the serpent empire of Ssethregore was shattered. Humans from the east traveled to the new lands and grew numerous and founded their First Imperium. Eventually this great empire shatterede in the human nations of Coryani (like Western Rome), Canceri, Milandir (Holy Roman Empire), Altheri, and Ymandragore.  An oriental group of human founded the Khitani Empire far to the west. Myrantian Hemogeny (egypt) also exist to the south.

As far the deities of this world, the Ss'ressen gods once controlled much of the world. Then Illir came and brought with him the Pantheon with him. The upset the natural order of things, they destroyed the elemental patrons of the Ellorii and brought with them the God Wars. With it came the creation of the dark-kin and soon a host of demons was set to invade Onara. However the gods intervened and trapped them far to the north. Other deities exist as well, but have had little contact with the rest of Onara. The Khitani and Myrantians have there own pantheon, which has not been fully explored.  


It is note worthy to mention, that the Freeport exsist here as well.

Friday, October 15, 2010

Metroid

 Another great game series developed by Nintendo is Metroid. The series revolves around the main character Samus Aran, who is a bounty hunter from the Galactic Federation. Apparently she is tracking a group of Space Pirates and their leader Ridley, who seemed to have an operation on the Planet Zebes in  the FS-176 system. Ridley came into contact with an aurora unit built by the Chozo, that acts as a super computer maintaining the planet Zebes. Somehow her programming became corrupt and she wished to bring order to the Universe and found the pirates as a useful tool. There she used her resources to defend the Space Pirates and Ridley. Being a great Bounty Hunter, Samus located what had been assisting the Space Pirates and a confrontation with Mother Brain.

She reported back to the Galactic Federation, and brought with her a number of specimens from Zebes. Of most interest was the Chozo bioweapon designated as a Metroid. They were first sighted on SR388, but thanks to Samus it could be safely studied. It was discovered that these bioweapons could mutate and were influenced by their environment. What was most interesting they also evolved from a jellyfish like form to an insect, and then into a reptilian.

Another legacy of the Chozo, was the deadly Phazon radiation that was semi-sentient. Phazon, appeared to be a highly mutagenic compound that could devastate an entire ecosystem and spread as a mass. It could also replicate biological entities if given suitable DNA. It is considered high dangerous. On the Aether it caused  dimensional instability, opening a gateway into a parallel world.

The elder races of the galaxy are the Chozo (avians), Luminoth (insects), Bryyonian (reptillian),  and the Alimbic (insects). They left a legacy of advanced technology on many of the planets explored by Samus.
Within the Galactic federation there are also a multitude of races such as; Humans, Enoema, Kriken (insects), Vhozon, Phyrigisians, Diamont (rock), Ing, Ylla, N'kren, Jovian, and the unnamed USR races (elf, simian, horned humaoinds). A number of star systems are traveled through; FS-176 (Zebes, Twin Tabula, Oormine II, Bilium, Talon IV), Alimbic cluster (Alinos, Arcterra), Dasha (Aether), Federation System (Bryyo, Elysia, Norion), SR388, Messina (Charybdis, Interia, Scylla), and other planets (Bes II, Daiban, Jamoru, Jatsuk, Jigrad, K-2L, Naishii, Phaaze, RX338, Solarion 12, Vho, 2466 URSA) .

Thursday, October 14, 2010

Famous Spellcasters: Albert aka "Presto"

Name: Albert aka "Presto"
World: Earth, The Realm aka "World of Dungeons & Dragons", Abeir-Toril aka "Forgotten Realms"
Artifacts: Hat of Many Spells.

Albert was part of a group of friends that went to an amusement park and went on the "Dungeons & Dragons" ride. During the ride, he and his friends were suddenly transported to another world. There clothes had suddenly changed and they came quickly under attack. A being known as the Dungeon Master, quickly  favored them with magical artifacts. Presto was given a "Hat of Many Spells", which allowed him to cast spells.

Albert was nicked name Presto, because he was designated as the parties wizard. In school he was a bookish individual who preferred libraries and such and was a natural fit for the wizard. Sadly he suffers from poor eyesight, and he is in dire trouble if he loses his glasses.

During the course of his adventures, he does learn some magic as the power to levitate. Also he did find a soul mate in Varla, an illusionist. However, throughout the adventures he does suffer from many mishaps when attempting to use his hat. Like his companions he is constantly searching for a way home, but they never seem to find a permanent way out. However, in the end they managed to defeat Venger and earned their freedom from the realms.

However, the portal they stepped through sent them to somewhere in Kara-Tur, Abeir-Toril. The Dungeon Master had contacted a sorceress that would be their guide. Over the years they journeyed west and ended up in Faerun. By chance they meet up with Elminster in a tavern, and they attempted to get Presto an apprenticeship with the Great Mage of Shadowdale.

Wednesday, October 13, 2010

Character Profile: Lanthalas "Loup" Owayodatha

"Tauras is my best friend over there, and you wouldn't want to make a minotaur angry."
                         -Lanthalas Owayodatha

 Lanthalas was born in the Armach Confederation shortly after the Silvanaes landed on Taladas. His bloodline by Silvanesti standards was impure, it was mixed with the Kagonesti and that is why his grandparents left to journey to Qualinesti after the Kinslayer Wars.

He trained and served in the Armach guards for a few decades, and was trained as a youngster in the ways of sorcery since he had a natural aptitude for it. During one of the many border disputes with the Imperial League of Minotaurs, he befriended a soldier named Tauras who saved his life. Owing a life debt to the minotaur, he followed the soldier for a few years. During this time he earned a reputation and position as an ambassador on the behalf of the Armach Confederation. He eventually was a member of a party of Taurus' companions; a minotuar paladin of Kiri-Jolith, a half-elven priest of Blindel the Dolphin Lord, a Gully Dwarf known as Sklurn and his pet chicken, a Marak Kender, and a human wizard known as Ederick the Grey of Kristophan. Early on Lanthalas had a hawk and a warhound as companions, but since their death he vowed not to endanger any further animals since meeting the priest of Blindel.


After his adventures he retired to the Mountains west of Armach Bay and claimed a domain in the high mountains where he built a stronghold known as Winterhaven. This valley was enchanted to be in a state of perpetual winter. The stronghold itself was built into the side of a cliff where a waterfall hide the entrance.
Lanthalas has a flair for spells dealing with ice, air, and water.

Lanthalas was my first character I ever created in High School with my group of friends. We played in the world of Krynn. and through a modified version of the DLE series that was retcon'd for Taladas.

Tuesday, October 12, 2010

Call of Cthulhu



ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

   Based upon the works of H.P. Lovecraft comes a campaign setting about the Elder Gods of the Universe and their desire to reawaken from there eons of slumber. The campaign setting is uniquely horror based, and is infamous for it's involvement of sanity checks due to the exposure of dark and forbidden knowledge.

   From what is explained, the universe was created by a single entity known as Azathoth. On outer god that is formless which rules over other outer gods that do its will. The outer gods and old ones have plagued the universe and dimension as playthings for eons. Alien races and cultures have been laid low or raise on high depending on their whims. On earth, the great Cthulhu was sent to prepare earth for the Outer Gods, but it has fallen into slumber deep beneath the oceans as the first stage was completed. as time past, other entities followed and begun their own campaigns. The Great Nyarlathotep begun his preparation in Egypt, while a similar entity named Hastur begun his cult in areas of Europe and Asia, and so forth. The intrusion however did not go unnoticed by a group of native entities around Earth. Deities such as Bast and Nodens have come to become entangled in the struggle to keep the Outer and Elder gods away.

  In more recent times in the 1900s many artifacts and fringe cults pertaining to the elder gods begun to appears as the thirst for human exploration reached it early climax. Most of the discovers however, were never uncatalogued quite correctly  or lost to some unfortunate incident. Other discovers happened as main knowledge of science evolved, for the higher level of mathematics are somehow tied the universal thoughts of Azathoth. For most, the knowledge of the elder gods and their activities is covered up since the truth would destroy most. In this world you are tormented by subtle horrors that suddenly become very real and at times back your hold on sanity and reality.

The Call of Cthuhlu game is being published by Chaosium, and a D20 version exists.

Monday, October 11, 2010

Weird West: Deadlands

In an alternate timeline, sometime after the Civil War which ended in a stalemate, something went wrong. The manitous that were once held in check by the Native Americans were cut loss and started to wreak supernatural havoc all over the Americas. Weird things started happening, from things like the dead rising to unnatural creatures stalking the land. Far west in the Californian Territories,a great earthquake damaged much of the coast line. Those are just some of the few weird occurrences that took place.

Even stranger, it been reported that events from the future have echoed in the past.... as the problems will only get worse in the future and will bring "Hell on Earth" if not stopped now. There also seems to be a nexus somewhere out west, which can take people to another planet!

Dealing with railroad barons, pioneers, the Indian Nations, the Confederate States, and the Union are just some of the problems faces adventures in this version of the Wild West! The Campaign setting was originally developed by Pinnacle Entertainment, and then later converted to the D20 system, and finally exist in a format using the Savage Lands rule systems.