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Sunday, August 27, 2017

Gnomenheim Adventure Path 01


The Road Thus Far....

GM: Myles

Players: "Iaqino", "Geoff", "Crash", "Yew", and "Khan".
               "Caleph", "Gordok", "Konato", and "Tyra".
               "Paladin of Pelor"
Missing or Presumed Dead: "Willow", "Valen", "Enolo", "Gloff".


Location: Ruins of Amberlight, Quartermaster's Chamber
After holding up for the night in the quartermaster's chamber, the newly combined party pondered what to do next. Iaqino, Geoff, and Gloff still had their mission to fulfill on behalf of the adventurer's guild, despite the loss of several of their party members. Caleph was determined to find Vespa, and decided that it would be best to combine forces as if there was a stronghold within the these caves, she may have journeyed there or was captured at worse by what ever cabal of evil doers tricked her!

It had bothered Caleph that an imposter had been walking among the world, and it weighed on his mind what this being had possibly been doing with the other group. Geoff and Gloff seemed to have had a close rapport with the imposter, and they seemed they could be useful. He asked Geoff and the other were this imposter's body was as he wanted to possibly determine what it was up to. They told him it wasn't far, just a level up from where they were in a great hall where they fell through during a cave-in.

Ioqino, the Ranger, Gloff, and Enolo stayed behind while Geoff led them to the great hall.

Location: Hall of Amberlight
It was by sheer luck that Khan and Yew were not crushed under the pile of rubble. The last thing they remembered was setting up camp with the others and then falling into darkness. They had no idea how long they had been trapped. They were both separated, and both attempted to try to dig themselves out.
During their attempts they at least figured out that they had survived and were only a few feet from eachother, Yew knew he could survive a bit longer as he did not need air, but Khan only had a matter of hours.

Meanwhile Geoff had showed Caleph were the imposter was. Caleph was incensed that anyone would presume that this was Caleph as the imposter had no idea of the quality of material of his clothing, the REAL Caleph had much better fashion sense. It was passable, but anyone who really knew Caleph would recognize the inferior quality of those clothes.

Yew heard Caleph's slashing commentary on the imposter's clothes and begin to yell, and Khan followed suit. Realizing there were some survivors, Geoff and Caleph planned a way to get them out. Konato used his ability to alter part of his arm to that of a beetle and began to dig into the rubble. Meanwhile Geoff took a step back and rammed the rubble with his Goliath strength. He began pounding and smash the small boulders until he finally uncovered a dazed and very alarm Khan who was worried of another collapse of rubble.
Meanwhile Caleph called upon his druidic powers and summoned two large spiders who began to spin supports to keep the rubble in place, and using that suspension begin to remove the rocks soon uncovering
Yew. Caleph knowing there was to be questions quickly explained that HE was the REAL Caleph and they had been traveling with an imposter, he made them an offer to help him find Vespa and pursue their goal for the Adventurer's Guild. They soon all headed back down to the ruins of Amberlight.  


Location: Gnomenheim Adventurer's Guild
A few days ago, Willow and the The Paladin of Pelor had journeyed into the mines after hearing about some troubles with deep dwarves. They had decided to take care of the problem for themselves, further testing their might in the service of their respective gods. They had encountered a rescue group sent by the adventurer's guild of Gnomenheim as a rescue party for their missing scouting mission. They helped them take down a duergar fortification. Willow would stay with the group, while the Paladin of Pelor heded back to Gnomenheim to let the Adventurer's Guild know of their progress and collect the bounty on a few heads.
She had gotten to the outskirts of the town when she sensed something had happened to Willow.

Location: Ruins of Amberlight
While Geoff and Caleph's party went to the hall. Iaqino was watching the canals of the ruins. As he was looking around for anything that posed a threat, he noticed that Crash had conveniently floated in.
All this time Crash was swimming and contemplating the meaning of his life, what peanut's ambitions were, and why he was having a midlife crisis during and adventure. Sure as a ranger he could always say he was just scouting, but soon lost track of time just floating down the river and down a side chute that had deposited him in some underground city.

He was glad to see Iaqino and was going to surprise him, but he was spotted. They just gave each other a silent nod of acknowledgement. Crash decided to explore a but around the ruins. He came to an area of the ruins that seemed to have been tunneled through, it even broke the wall of the canal that enough of the water was carving its way down as a stream. He decided to go and explore alone.

Meanwhile the others had returned from the Hall and with both Khan and Yew. They had asked about the fate of Willow, but he was still missing. After a few minutes of discussion they decided to explore the ruins further and head in the direction that Crash went and soon discovered the mysterious tunnel.  

Meanwhile the Valen, Gloff, and Enolo would hold up in the Ruins of Amberlight for bit and perhaps explore the ruins further to what else they could uncover.

Location: A Natural Tunnel
Crash made his way along the tunnel, he noted that this was no ordinary tunnel. It was not natural or man made, so he quickly made his way as far down as he could. He saw that at the end of the tunnel, the stream had pooled into a large pond which seemed to drain somewhere below, a natural whirlpool could be seen disturbing the water. There was also a huge purple worm seeming at rest curled at the end.
He would wait for his companions, but became bored with the idea and decided to explore a side cavern he had pass. He followed the passage way down and found had ended in a sharp drop. He decided to explore the drop and it seemed that there a lake underneath.

Caleph and company made there way down the tunnel and began to notice along the floor of the tunnel that there were mounds of fresh dirt spaced along the way. It was in one of these mound they discovered the remains of a skeletal humanoid dressed in plate mail. They went over and check another mound and came across some dissolved bio-matter. They deduced that it must be some sort of creature. Caleph asked Tyra if she knew of any suck creature that could do this. She soon examined the body and the mounds. After looking at the bite marks through the plate mail, she deduced that the tunnel they were was bored by a Purple Worm and that the individual was eating by it. Caleph tooke precaution and cast pass without trace and Iaqino blended into the shadows. Khan, Konato, and Yew were soon seemingly left on there own.

Caleph and crew quickly went up the tunnel with Iaquino behind them. Yew tied a rope to Khan and Konato, hoping that Konato could guide them out as he was the only one who could see in these dark tunnels. They could hear the rest up ahead and hope they could catch up to the rest of the party.,  

Crash had decided to skillfully maneuver down the wall to the water. While he was waiting he had discovered that the water below contained some bio-luminescent microorganisms that shed a blue light when the water was disturbed. Intrigued he dived down into the lake gracefully and was momentarily surrounded by the soft glow of blue light. After it dissipated he broke the surface of the water and just floated on his back. Eventually he decided to look around and noticed that there was a shoreline a few feet from here, to him it seemed that there was a large island to rest. The landmass was covered with a glade of large mushrooms and other fungi. He would relax here for a while.


Location: Lair of the Purple Worm
Caleph and company finally came to the end of the tunnel and encountered a very large purple worm curled up by a large pond where the water was draining into. They were discussing what to do and seemed to decided to go back and try the side passage they passed back. Yew, Khan, Konato, and Iaqino had caught up with them. Caleph informed them that at the end of the tunnel was a lair of a purple worm. Geoff after all this time wanted something to test his might upon and Konato knew the value of a Purple Worm. While Caleph and Iaqino were discussing the best way to proceed down the new passage, Konato soon convinced the group that they should dispatch the worm. When Caleph learned that his party had decided to fight such a formidable enemy he protested. However Khan used his magic to influence Caleph, making the prospect of dispatching said worm more appealing.

Geoff had came up with a brilliant plan as he had been thinking of a thousand ways to battle the worm. He had heard tales from his tribe about brave warriors taking down such worms single handedly. These non-goliath would share such an honor in witnessing his heroic triumph. Using his flask of oils, having Caleph sustain the pass without trace, and using khan's and yew's magic to set alight the flask of oil they would surprise the worm. There plan went off magnificently as Yew's Cloud of Dagger spells broke the flask and spewed the oil all over the worm and then was sent aflame by Khan. As the worm shrieked in agony the Iaqino and Konato fired arrows, Khan continued to send bolt of flame, and Caleph summoned a pack of wolves. The worm soon burrowed into the ground, putting out the flames and reemerging a few feet from Gordok. Geoff charged and cut into the great worm and Gordok attacked as well. Caleph pack manuvered itself once again and pounced upon the worm. Khan again using his magic, assaulted the worm a clever illusion that bit into it's psyche. Enraged in pain it attacked engulfed Gordok whole and once again burrowed into the earth. Again it reared  this time in front of Khan, but before it could do anything the wolves once again pounced upon it and killed it much to the dismay and horror of Geoff. His loud cry of "NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!" could be heard through ought the mountain as he was once again denied the final kill.


Location: Kingdom of the Duergar
Despite the impressive battle that was taking place somewhere overhead, Crash did not hear or notice a single thing as he napped.  When he awoke he decided to explore a bit more of the fungal glad. He soon came upon a clearing and noticed a paved path and followed it. He soon discovered a large settlement, armed guard were patrolling along the walls. He already had surmised he had found the seat King Rylosh.
To get a better look at a guard, he threw a rock at it head. The guard had no idea where the rock came from and turned to get a better look, and indeed these were deurgar.

Closing
After rescue Gordok from the bowels of the Purple Worm, Geoff jumped down into the carcass tearing at it stomach to find some treasure for the kill he was denied. The goop that he was throwing out and fling around was being searched through by some of the other party members. Caleph was amazed that Geoff hadn't sustained further damage from the corrosive nature of the creature's stomach acid as he gathered a vial for himself. Konato meanwhile gathered teeth, sinew, and scales in attempt to harvest as mush as he could.
They decided to make camp and rest, both Tyra and Yew providing some calming music for a rest and erecting a shelter for the time.
.
Quest Goals to Accomplish Still
-Caleph and company are trying to locate Vespa still. Yew offered a job, is now working for Caleph.
-Iaqino, Geoff, and Crash still have to fulfill their mission despite heavy party loses. They have an obligation to rescue the missing adventurers sent by the guild and clear out the duergar menace.
-Khan, being the only member rescued from the scouting party is trying to find the other members his group. He still must make his report to the Adventure's Guild.
-Gloff, Enolo, and the Valen are still in the Ruins of Amberlight

Total Party XP Awarded: 950 xp 
 

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