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Monday, August 9, 2010

7th Sea

The 7th Sea campaign settings was developed by the Alderac Entertainment Group as a setting reminiscent of Earth during the Age of Exploration. The world is known as Theah, and has a very reach history and back story.

Ages ago the world belonged to a number of races known as the Syrneth; Domae, Drachen, Setine, Sidhe, Teseerans, and the Thalusai. These races were technologically and magically advanced, but soon their society and cultures vanished from the world. It was then that the first human races formed a great empire known as the Numa.  The current human civilization are Castille (Spain), Avalon (Engleand), the Crescent Empire (Arabic), Cathay (Asia), Eisen (Germany), Ussura (Russia), Vodaccee (Italy), Vendel/Vesten (Dutch/Norse), and Montaigne (France). Also far to the west is the Midnight Archipelago (New World) that has been recently discovered. Most of the wold belong to the Church of the Prophets, which is very reminiscent of the Catholic Church.

The empire lasted for about eleven centuries, two hundred years or so after the Prophet was born. Around the seventh century of the Empire, the senators feared that the Emperor was not working within the best interest of the Empire. They contacted being from beyond and made a pact with themfor power to quell the Emperor. Thus at this point, magic was introduced through the Pact made her and has spread through the various bloodlines. Each senator was gifted was a certain power ranging from entropy, teleportation, divination, pyromancy, etc.  When the Prophet of did appear. he confronted the Senators and warned them of the origin of their powers. As the the years passed the Empire fell and was divided up into several territories we know today in 1672.

The world is full of political intrigue, ranging from political assassinations, war between merchants, pirates, religious doctrine and control, exploration into Syrnath, and did I mention PIRATES!!.

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